Jason "loonyboi" Bergman
In a fit of
pure insanity, Jason Bergman
started loonygames back in August of '98. He regrets nothing.
Except for maybe that whole porno thing. In addition to loonygames,
Jason works over at Blue's News,
which means he sleeps very little, and takes a really long time
to respond to e-mail.
Russell "RadPipe" Lauzon
Lauzon is the Features Editor for loonygames. His professional
writing career includes a published novel and work in the television
industry. He writes like a fiend when he's sober and a madman when
he's drunk. He's also placed a magical confusion spell on this bio.
The further you reed into ti, the moor confushioning ti steg and
eventoolee u wall farlong bastich inker bleeding stomp funk wuzzle.
Farsook mah banger?
Rowan "Sumaleth" Crawford
Crawford has been dabbling in the art of game creation for more
than ten years, with games on the C=64 (Drive), Amiga (Starwoids),
Quake mods (Quess, Quake Rally, Extremities), and a variety of smaller
game related items such as magazine articles, fan-art, and player
models. Professionally, he produces 3D animation for television
commercials. He only works for loonygames because loonyboi
As art director
for loonygames, Dan
Zalkus is the man behind all those swanky black, white and blue
illustrations on the site, as well as the general look and feel
of the pages. A graduate of the School of Visual Arts, Dan is currently
pursuing a freelance illustration career. Any serious inquiries
can be sent to him at firstname.lastname@example.org.
Along with Dan
Zalkus, Mike Sanzone oversees
the look and feel of the site. He also contributed the illustration
on this very page, as well as the other color illustrations throughout
the site. Mike is a professionally trained illustrator, who feels
the world would be a better place without the likes of Andy Warhol
and Brad Holland. But monkeys are good. I like monkeys.
Stephanie "Bobbi" Bergman
Very proud to
call little brother Boss, Stephanie
"Bobbi" Bergman spends her days as Associate Producer
at the All Games Network.
She is also co-host of the only internet television show "by
women, for women," Lilith
& Eve, and this past year, co-organized the Female
Frag Fest '99, an all-female Quake 2 tournament (FF2k coming
soon!). Most nights, Stephanie can be found playing some form or
another of Quake (most often Quake 3 test as of late), as well as
hanging out with the ladies from her Quake clan, PMS.
Presidente for Life:
Stephen "Blue" Heaslip
Heaslip is the webmaster/maniac behind Blue's
News, arguably the best gaming news page on the web. His duties
at loonygames consist of drinking heavily, and smoking large,
J. Jonah Jameson cigars.
Steed has spent 33 years learning to be a human through a very
diverse and much traveled existence. He's a self-taught computer
graphics artist having worked in the computer game industry since
1991. Currently he works for the greatest game company on the planet:
id Software. His specialty
is modeling, animation, cinematics, teaching, learning and telling
it like it is. He values honesty, forthrightness and integrity above
all since in the end these require the least amount of time and
effort when aging on a daily basis. Believe whatever he says because
if it isn't right now, it will be one day. He also wrote this himself.
Cruse has been drawing comics professionally for over 30 years.
His multiple award winning graphic novel Stuck
Rubber Baby was released in 1996 after several years of work,
and is highly recommended. Howard is the illustrator of the incredible
loonygames T-Shirts. His web-site
can be found at howardcruse.com.
Vasquez, resident film critic here at loonygames, fell in love
with movies at an early age, having spent many a saturday afternoon
watching Flash Gordon serials from the 1930s and the horror
movies crafted at Englands Hammer Studios during the 50s
and 60s. Joshua is a graduate of the Cinema Studies department
at New York University and lists his heroes as Alfred Hitchcock,
Tex Avery and Tom Servo.
Solomon is the author of a number of extremely well researched
articles for loonygames. This makes his publishing debut,
as well as his first foray into the world of videogame journalism.
His homepage is located at http://www.solomania.com.
Go check it out.
Chris "Kiwidog" Hargrove
Hargrove currently works at 3DRealms,
the company behind Duke Nukem 3D, as well as Shadow Warrior, and
the upcoming game Prey. Before joining 3DR, Chris cut his teeth
at Raven Software,
where he worked on Mageslayer, a tribute to the arcade classic Gauntlet.
He is currently hard at work on Duke Nukem Forever.
Heather "elki" Haselkorn
Haselkorn has been drafted to write the Birth of a Gamer column.
When she's not blowing herself up with rocket launchers, she can
be found in the New York Public Library with a stack of books taller
than she is. She lives near the beach. Alone. Except for a big black
Rich "Beaker" Wyckoff
Beaker Wyckoff is a battle-scarred veteran game
designer, having survived the Looking Glass layoffs and the horror
of Trespasser. Currently he is adding to his collection of scars
by working for the French and making games for kids. Having seen
so many projects around the industry suffer from bad design, his
hope is that someday soon he will have the position and experience
to prevent that on any project he is attached to.
is the creator/writer/artist of User
Friendly, the comic strip that runs daily here at loonygames.
Everyone here thinks he's really cool since he just published a
token Brit, Nick Ferguson
scribes the Pad Happy column in between frenzied gaming sessions
and his work at Cyberlife
(where he hopes to create the first zombie Norn). A DVD fanatic
and rabid console fan, Nick also writes Net Yaroze games and frightens
mothers by trading Pokemon with their children.
Matt "Thraka" Gilbert
"Thraka" Gilbert is a loud mouth, opinionated, irreverent
sort of guy who is tolerated not because he is that great of a programmer,
but simply because he makes people laugh when the going gets tough.
This has a lot less to do with what he says than with how he looks.
He is employed as a senior programmer at Stormfront
Studios in San Rafael, CA.
Rick "Flatness" Grossenbacher
Grossenbacher works as a video game artist for Vicarious
Visions. Though he likes making 3-D games, he still has a soft
spot in his heart for pure 2-D graphics and has most recently been
working on projects for the Gameboy Color. In the past he has worked
for Ion Storm and also done freelance work for RCA Records and Sony
Richard "Bagpuss" Smith
the land of Irn-Bru and Kilts, Richard
Smith supplies CGI when it is needed and criticism when it's
not. Bored with life's lack of challenges, he amuses himself by
toiling day and night on Webdog - a program he admits any fool could
write in a week. Which explains how he managed to produce the last
version so fast.