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Today in loonygames:

New!! The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments on the front page!

Livin' With The Sims: theAntiELVIS explores the wild and wacky world that is Will Wright's The Sims, asking the inevitable quesiton, "is The Sims the first step toward a virtual life where everyone is Swedish?"

Pixel Obscura: Josh Vasquez on Omikron: The Nomad Soul.

Real Life: Check out our newest comic strip, Real Life! Updated daily!

User Friendly: Updated daily!

Random Feature:

Hey Half-Life fans! Looking for some good reads? Check out Valve designer Harry Teasley's guest editorial, our review of Half-Life, or our interview with Marc Laidlaw!

Search the Archives!


Issue 1.17:
A Very Geeky Christmas: Jason "loonyboi" Bergman presents this year end wrap-up, complete with our picks for the best action, adventure, deathmatch, and overall games of the year! Plus: Paul Steed gets a tatoo! How to make your own Quake style console, and more!

Issue 1.18:
romuluSngan HoH!: We sit down with one of the designers behind Klingon Honor Guard! Plus: Sin and some strange Russian dude! Rich Wyckoff on internet distribution, sexism, and more!

Issue 1.19:
The Rise and Fall of the Hobbyist Game Programmer: Take a look back to the days when all you'd need was a spiral notebook of code and a cheapo computer to make your own game. Plus: Zelda vs. Xenogears vs. Metal Gear Solid! Paul Steed rants! The guy behind User Friendly, and more!

Issue 1.20:
Can't Please Everyone: Rowan Crawford looks at the decisions made by developers, and concludes that you just can't please everyone. Plus: Zombies! Blasto! The TOBY awards! And more!

Issue 1.21:
2001: A Gaming Odyssey: While all those other lame-o sites makde their predictions for 1999, loonygames jumps ahead to your distant future...the year 2001.Plus: Ridge Racer Type 4! The stages of programming! We don't know jack! And more!

Issue 1.22:
Bugs!: Jeff Solomon reports on those annoying software bugs that keep popping up in game releases. Plus: Josh Vasquez on the first fully CGI Duke Nukem, what it's really like to program for a next-generation console system, and how the heck did they animate Corvus in Heretic II, anyway?

Issue 1.23:
Old, Crusty Gamers: Brian Svehla, a genuine fogey at the age of 28, chronicles his personal history with videogames. Plus: a history of the racing genre, why there aren't more female gamers, and Mario 64 at 1024x768?

Issue 1.24:
Gimme Your Money!: James Hague, a shareware publisher himself, looks back at the strange and suprisingly profitable days of shareware. Plus: the truth about Prax War, Carmack, Sweeney, and Frohnmayer answer your questions, and more high-res Mario!

Issue 1.25:
The Unreal Cliffy B!: We chill with the screwball behind Jazz Jackrabbit and Unreal. Plus: Ritual's Andrew Colins on artistic style and game design, two reviews of Jazz Jackrabbit and of course, lots more.



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Credits: Illustration © 1999 Mike Sanzone. All other content is © 1999 loonyboi productions. Unauthorized reproduction is prohibited, and a waste of your time, because we'll find out about it. We've got spy satelites. Seriously. And put some clothes on, for goodness' sake.