A Very Geeky
"loonyboi" Bergman presents this year end wrap-up, complete
with our picks for the best action, adventure, deathmatch, and overall
games of the year! Plus: Paul Steed gets a tatoo! How to make your
own Quake style console, and more!
sit down with one of the designers behind Klingon Honor Guard!
Plus: Sin and some strange Russian dude! Rich Wyckoff on
internet distribution, sexism, and more!
and Fall of the Hobbyist Game Programmer: Take
a look back to the days when all you'd need was a spiral notebook
of code and a cheapo computer to make your own game. Plus: Zelda
vs. Xenogears vs. Metal Gear Solid! Paul Steed rants!
The guy behind User Friendly, and more!
Crawford looks at the decisions made by developers, and concludes
that you just can't please everyone. Plus: Zombies! Blasto!
The TOBY awards! And more!
Gaming Odyssey: While
all those other lame-o sites makde their predictions for 1999, loonygames
jumps ahead to your distant future...the year 2001.Plus: Ridge
Racer Type 4! The stages of programming! We don't know jack!
Solomon reports on those annoying software bugs that keep popping
up in game releases. Plus: Josh Vasquez on the first fully CGI Duke
Nukem, what it's really like to program for a next-generation
console system, and how the heck did they animate Corvus in Heretic
Svehla, a genuine fogey at the age of 28, chronicles his personal
history with videogames. Plus: a history of the racing genre, why
there aren't more female gamers, and Mario 64 at 1024x768?
Hague, a shareware publisher himself, looks back at the strange
and suprisingly profitable days of shareware. Plus: the truth about
Prax War, Carmack, Sweeney, and Frohnmayer answer your
questions, and more high-res Mario!
Cliffy B!: We
chill with the screwball behind Jazz Jackrabbit and Unreal. Plus:
Ritual's Andrew Colins on artistic style and game design, two reviews
of Jazz Jackrabbit and of course, lots more.