Issue
1.17:
A Very Geeky
Christmas: Jason
"loonyboi" Bergman presents this year end wrap-up, complete
with our picks for the best action, adventure, deathmatch, and overall
games of the year! Plus: Paul Steed gets a tatoo! How to make your
own Quake style console, and more!
Issue
1.18:
romuluSngan
HoH!: We
sit down with one of the designers behind Klingon Honor Guard!
Plus: Sin and some strange Russian dude! Rich Wyckoff on
internet distribution, sexism, and more!
Issue
1.19:
The Rise
and Fall of the Hobbyist Game Programmer: Take
a look back to the days when all you'd need was a spiral notebook
of code and a cheapo computer to make your own game. Plus: Zelda
vs. Xenogears vs. Metal Gear Solid! Paul Steed rants!
The guy behind User Friendly, and more!
Issue
1.20:
Can't Please
Everyone: Rowan
Crawford looks at the decisions made by developers, and concludes
that you just can't please everyone. Plus: Zombies! Blasto!
The TOBY awards! And more!
Issue
1.21:
2001: A
Gaming Odyssey: While
all those other lame-o sites makde their predictions for 1999, loonygames
jumps ahead to your distant future...the year 2001.Plus: Ridge
Racer Type 4! The stages of programming! We don't know jack!
And more!
Issue
1.22:
Bugs!: Jeff
Solomon reports on those annoying software bugs that keep popping
up in game releases. Plus: Josh Vasquez on the first fully CGI Duke
Nukem, what it's really like to program for a next-generation
console system, and how the heck did they animate Corvus in Heretic
II, anyway?
Issue
1.23:
Old, Crusty
Gamers: Brian
Svehla, a genuine fogey at the age of 28, chronicles his personal
history with videogames. Plus: a history of the racing genre, why
there aren't more female gamers, and Mario 64 at 1024x768?
Issue
1.24:
Gimme Your
Money!: James
Hague, a shareware publisher himself, looks back at the strange
and suprisingly profitable days of shareware. Plus: the truth about
Prax War, Carmack, Sweeney, and Frohnmayer answer your
questions, and more high-res Mario!
Issue
1.25:
The Unreal
Cliffy B!: We
chill with the screwball behind Jazz Jackrabbit and Unreal. Plus:
Ritual's Andrew Colins on artistic style and game design, two reviews
of Jazz Jackrabbit and of course, lots more.
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