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volume 1, issue 1

Today in loonygames:

New!! The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments on the front page!

Livin' With The Sims: theAntiELVIS explores the wild and wacky world that is Will Wright's The Sims, asking the inevitable quesiton, "is The Sims the first step toward a virtual life where everyone is Swedish?"

Pixel Obscura: Josh Vasquez on Omikron: The Nomad Soul.

Real Life: Check out our newest comic strip, Real Life! Updated daily!

User Friendly: Updated daily!


You've got an opinion...voice it! Drop a line to our Feedback column...you could end up with a free T-Shirt!

Random Feature :

Blue & Levelord Get Drunk: Truly the definitive interview with Levelord, Stephen "Blue" Heaslip and the Ritual level designer get drunk and talk about the gaming industry.

Search the Archives!

The "We Can't Make this Stuff Up" Dept.:
MailBag for Issue #1



Comments by Stephanie "Bobbi" Bergman

Every week our associate editor takes on the big ol' pile of mail for your reading enjoyment...got something to say? Send it in. You just might win a swanky loonygames t-shirt. Letters are presented exactly as they are recieved.

...And still more Steed:

Subject: cool!!

Great job loony!!! I found your page on Blues and I'm damn glad I did! This just seems like a great site, its completely fresh, and the articles lined up for it look great! I can't wait till Friday to see them all, I'll definitely be coming back each day! Anyway good job!! Oh, and thanks for giving Paul Steed somewhere to put his rants. I god damn loved his .plan files and was very sorry to see them leave, long live Steedisms my friend!!

Heya Sam! We're awful glad Paul's here doing his ranting too, it was a gap in our community for a while, wasn't it? Nothing like hearing him spew his opinions to the rest of us to get a gal going in the morning. :)

From Sam "the Dingbat" Winzar
oh and can have shirt, I need some new ones ;)

Um, no, but thanks for asking.

Kickin' back with the gamers:

Subject: Refreshing!

Well, without being too longwinded about this site. I love it! It's a breathe of fresh air for the gaming community to me. Gamers talking about games and helping one another with these great tutorials that are coming up sounds awesome. I don't even code and I read the whole "Code on the Cob" article excitedly.

It's just great to see the creators getting a chance to just hang out in thecrowd and share their stories and knowledge with the rest of us. I also enjoy the "kickback" attitude of the site and hope it remains so. It doesn't need to rely on being flashy because the content is more than enough to make up for it. Also the weekly magazine format rocks! Gives you time to create quality articles and the reader time to sit back, relax, and enjoy them without feeling rushed because tomorrow it'll be gone.

Well there it is, simple and to the point. I hope your site remains that way too. I'd never heard about it until this morning when I listened to Flamethrowers Real Audio show where he mentions it but I'll be coming back daily to find out what's new on the site!

P.S. I remember kicking back with loonyboi at QuakeCon97 at some party in the top floor of the hotel just talking about games and the community and I think this site reflects a lot of what he is about. Congrats on the site!


I think this site would be a bit more of what loonyboi was about if he found a way to give Guinness and toys to every visitor, but hey, that's not possible, so...he tries. :)

But yes, you're right, this is different. One of the great things about going to places like QuakeCon and E3 is that you can sit back with the developers and talk to them about games, listen to them rant, complain, whatever. Actually get to know the developers as real people, and learn from them, instead of just seeing them as names on a credits page. And that's what we're doing here, hopefully. Chris Hargrove, Paul Steed, Rich Wyckoff...get inside their minds. See them as people, learn what they like and dislike, just like you would over a beer at a convention. So hey, wanna be a real loon? Go to the fridge. Grab a can of Guinness. Pop the top, pour it into a nice frosty pint glass, and sit down to read. Just like you're still at QuakeCon talking to all these people. Although we couldn't find Guinness in Texas :(

And a letter from my good friend and Clan leader (Quake clan PMS) Mistress Aurora:

Subject: My take on Loonygames

Well, first off, I have three areas to comment on. The design, the content, and the best thing about it!

As for the design, it is simple, yet interesting. I say bravo on having the courage to launch a game site that isn't 2 frames, both with black backgrounds and ".plan updates" at the top. (the courage!) yeah, so the design is very pleasing and a refreshing from any of the game sites I visit. Very well done. Oh, and I love the images too!!!

My first thought when I read this, was gee, doesn't Rora's site do exactly what we do? :) (which is GameGirlz, btw) She also has a white background, and no .plan updates, God bless her courage!! :)


Ok, calm down Stef. :)

The content is excellent. If I want to read all game reviews and press releases, there are quite a few sites which can provide this already. Having people who work in the industry write columns is a great idea. It's fun to read what those who make the games think about the industry and hear what they have to say other than "our game uses the latest...". They are real people, and it's nice to know your giving a few of the developers a place to show that.

Last but not least.... one of my favorite sections is Off the Shelf! Least we not forget not everyone wants 60 dollar 3D games. Thanks for remembering those people!

Congrats on a job well done!


Exactly...game prices have hit the roof these days. And when you're spending $3 or 4,000 on a system, are you really going to be able to afford another $60 for a game? Nooooo, unless you're Bill Gates' bastard son, you're definitely not. So, try these. They're cheap, but they rock.

Subject: Rich "Beaker" Wyckoff's edit.

Dear Loonyperson,

Why thank you, I feel so included....as I am obviously NOT the loonyboi. :)

Congratulations on an intelligent, interesting site--I'll be coming back for more, especially as you seem to attract some pretty big names in the industry.

I just finished reading Mr. Wyckoff's editorial, which was an articulate treatment of a subject that has been beaten to death in the gaming press for at least as long as Quake has been out. What I'd like to hear about is how or what he and other designers intend to do about the conservatism, the endless emulation of successful formulas, and how he approaches game design. I notice that he's working on "Trespasser" which was certainly one of the most interesting pieces of technology previewed at E3--I'd love to hear about how his feelings about the industry are shaping/have shaped the design of that particular game. I see that he's going to be doing a regular column from now on, and hope that we'll get some real insight into the concept, design and execution of a successful title.

After working for a startup gaming company (www.doubleaught.com) for the last two years, the one thing that I've noticed in the industry is something of a vacuum when it comes to meaningful discussion of design of the kind that is fundamental to other, more established fields such as graphic or industrial design. Editorials on design tend to either be dissecting the mysterious qualities of "Fun", or examine "Getting a Job in Games (When your Uncle Doesn't work for Nintendo)". If you can, get Mr. Wyckoff to write about design decisions on a specific game.

Hrm. Fun. Enjoying something. Getting a job in games. Work work work.

Obvious to me, isn't it? :)

I think it's pretty safe to say we're going to be going far beyond that.

As for specifics on Trespasser, as it's still in development, Rick Wyckoff is probably limited on what he can say about it, so I wouldn't expect tooo much along those lines. But certainly he has a significant amount of experience in games, so he will most likely share some of those.

Thanks for taking the time to read this, and keep up the good work...

--Chris Geisel

And now, our honorary loon, and first winner of a Howard Cruse designed loonygames t-shirt goes to this nutball who decided our disclaimer was worth a rant. Gotta love it.

Subject: So you're ripped, are you?

Hey there. I'm just a little bit offended, you know? When you put something SO controversial, SO different at the bottom of one of your pages, well, man, you gotta expect some action, you know what I'm saying?

I am, of course, referring to the scandalous "copyright" addendum on the bottom of this weeks "Thinking Outside the Box" column. There I was, happily reading the rants and raves of Mr. Steed, examining every facet of the column to better remember it, when I discover your hidden message to the masses:

"Unauthorized reproduction is strictly prohibited, so don't even try it. We've got really big guns, and we're ripped, baby."

What is this? I think to myself. Could it be that the editors and web masters of loonygames don't think that I, your typical Internet user, work out? Could this mean that we, as a community, are being condescended to by the oh-so-elitist group at loonygames?

Or could it just be that I found that intensely amusing and worth the eye strain? I leave it to you, the redoubtable editor-in-chief, to take such action as you deem fit.


P.S. I really liked the column, and I'm happy you're doing it. More to the point, the web page I run has a strikingly similar notice on the bottom of our front page. In a sleazy effort to get you to check out a webpage that probably has no interest to you personally (unless you went to Rice University or live in Houston), instead of telling you WHAT our copyright notice says, I'll just give you the address. . . http://wrn.home.ml.org

While we here at loonygames would NEVER presume that most of our readers are not ripped, it is just a fact of life that we are all Rambo look- a-likes, and have the bodies to back it up. Now, your disclaimer claims you'll bust us like Robocop, which is an entirely different claim altogether. If I recall correctly, Robocop was entirely fake...metal...created only after the death of the majority of his 'real' body. Our claim of being 'ripped' tells you that we are completely and totally natural (egos aside, some may claim those are artificially inflated). So while I respect your Robocop image, I think we'll stick with ripped.

Alright, I'll be honest. We're not all ripped. Some of us are just overweight alcoholics. But those that use the free steroids loony gives out? Man are they ripped....


- Stephanie "Bobbi" Bergman is an associate editor for loonygames.


Credits: MailBag logo illustrated and is © 1998 Dan Zalkus. The MailBag is © 1998 Stephanie Bergman. All other content is © 1998 loonyboi productions. Unauthorized reproduction is strictly prohibited and not nice.