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volume 1, issue 13

Today in loonygames:

New!! The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments on the front page!

Livin' With The Sims: theAntiELVIS explores the wild and wacky world that is Will Wright's The Sims, asking the inevitable quesiton, "is The Sims the first step toward a virtual life where everyone is Swedish?"

Pixel Obscura: Josh Vasquez on Omikron: The Nomad Soul.

Real Life: Check out our newest comic strip, Real Life! Updated daily!

User Friendly: Updated daily!

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id Software : Developers of Quake 2.


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Random Feature :

Put a Little Love in Your Pocket!: Trying to understand Pokemon? Our loony editor got to the bottom of the GameBoy phenomenon.

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Thinking Outside the Box:
A Peek Inside My Brain

By Paul "Villam" Steed

Next comes the spiky front part of the chest. I scale/weld some verts and turn some edges to come out with…

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Prepping for the rest of the front spikes I divide some edges to give me some real-estate.

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Now after turning a couple edges I see how I’m going to handle the chest/sternum area without adding too much geometry…

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Of course why do both sides at once so I delete the right side this time since the left looks more appealing (don’t ask why…)

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I need some more definition here at the side of the chest so I do a divide edge and pull the vertex out for more volume.

Click for fullsize image

I turn this edge to give the neck opening a harder feel to it. More shell like.

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Time to coppy and mirror the other side to see how we’re doing with the overall shape. I frequently do this to see how the pieces look togetehr rotating the view and looking at the shape from all angles. This is just a good thing to do to make sure you’re not favoring an up, down, left or right slant to your shape.

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I like it. Think we’ll let him live. This time.

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Let’s zoom in and slide the copied half as close to the first half as we can and attach it to that half.

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Scale the verts along the x and hit ‘selected and our torso is now joined.

Well, that’s it for this installment. Another third, next week. Tune in. Same Bat time. Same Bat channel.




Credits: Thinking Outside the Box logo illustrated and is © 1998 Dan Zalkus. Thinking Outside the Box is © 1998 Paul Steed. All other content is © 1998 loonyboi productions. Unauthorized reproduction is strictly prohibited, so don't even try it. We've got really big guns, and we're ripped, baby.