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volume 1, issue 16

Today in loonygames:

New!! The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments on the front page!

Livin' With The Sims: theAntiELVIS explores the wild and wacky world that is Will Wright's The Sims, asking the inevitable quesiton, "is The Sims the first step toward a virtual life where everyone is Swedish?"

Pixel Obscura: Josh Vasquez on Omikron: The Nomad Soul.

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Thinking Outside the Box:
Sleeg Redux




By Paul "Villam" Steed

Anything I say comes from me and represents my personal opinions, views and subtle plans for influencing society. Read, ruminate over and remember at your own risk. If I teach you something and it helps, teach someone else.

ím unfortunately strapped for time this week so the tutorial will be short. Basically Iíd like to just go over something that slipped during the Sleeg tutorial. Someone whose e-mail (and name) I deleted accidentally brought it to my attention so remind me and Iíll give you credit next week if you mail me again. But even before I go into that Iíd like to thank all of you who dropped a line concerning my last TOTB. Itís pretty damn ironic that the largest response Iíve gotten since doing this weekly-plan-update-on-steroids came from what I thought was one of my weaker articles. You see I have to confess that I experienced a little writerís block last week and just couldnít come up with anything I felt was interesting yet would be somewhat relevant to what I do. I just started rambling about the first thing that came up. The fact that it hit such nerve (good one) makes me even more convinced that people a trip (also a good one).

As far as it being a right side/left side brain phart I have to disagree. You see the fact is I really donít think of myself as the artist type. I have an expressive ability that I inherited genetically, but if I wasnít good at art Iíd have to be good at something else. I just have this seriously intense desire to strive to be the best at what I do. Doesnít really matter what that is. I guess thatís the reason I didnít really become an artist professionally (via work on games and game manuals) until seven years ago because art didnít seem much of a challenge. Shit. I knew I could draw. Gimme something difficult to do.

Actually Iím of more of an analytical bent than artistic since I love science and deductive reasoning so much. I also really dig English and writing obviously. The reason why I dig the latter is because I used to dread writing term papers in high school and just decided that fearing something meant I had to kick its ass. I also started reading guys like Asimov, Heinlein and Clarke along with the inimitable Mr. Robert E. Howard at the age of ten. Those guys werenít shy with the words of a multi-syllabic nature by any means so I got to read quite a bit of the dictionary as well.

Motivationally speaking, the only reason I write this column is because I like to share and like to encourage people the way only very few people in my life encouraged me. I want to see people do what I do for a living because itís very rewarding. In every aspect imaginable. Getting good people in our industry helps not only the industry itself, but people like me as well since itís fresh, new blood kicking ass and in the end, motivating me that is more important. In addition to this almost selfish bit of altruism, I just write TOTB for the fun of it and the potentially entertaining prospect of yet another Steed rant. Again, I appreciate the fact that so many of you dug last weekís philosophical waxing and more importantly GOT what I was trying to communicate. Very cool ;]

So, hereís the deal with Sleeg. If you notice in the last image of the tutorial Sleegís left hand was the same as his right because we mirrored the arm once we had the UV mapping correct.

This unfortunately wiped out all the work we did to attach a fist to Sleegís right arm. Well this happens all the time when you want a nearly symmetrical limb/appendage with a small difference like a clenched fist instead of an open hand. Hereís how I overcome that small problem.


(Continued on next page)


Credits: Thinking Outside the Box logo illustrated and is © 1998 Dan Zalkus. Thinking Outside the Box is © 1998 Paul Steed. All other content is © 1998 loonyboi productions. Unauthorized reproduction is strictly prohibited, so don't even try it. We've got really big guns, and we're ripped, baby.