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volume 1, issue 17

Today in loonygames:

New!! The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments on the front page!

Livin' With The Sims: theAntiELVIS explores the wild and wacky world that is Will Wright's The Sims, asking the inevitable quesiton, "is The Sims the first step toward a virtual life where everyone is Swedish?"

Pixel Obscura: Josh Vasquez on Omikron: The Nomad Soul.

Real Life: Check out our newest comic strip, Real Life! Updated daily!

User Friendly: Updated daily!

Feedback:

You've got an opinion...voice it! Drop a line to our Feedback column...you could end up with a free T-Shirt!

Random Feature :

5 Years of Doom!: Last year, on the 5th anniversary of Doom, we took a look back at how the industry has changed in its wake.

Search the Archives!

The "Oh, the Humanity!" Dept.:
MailBag for Issue #17

 

 

Comments by Stephanie "Bobbi" Bergman


Every week our associate editor takes on the big ol' pile of mail for your reading enjoyment...got something to say? Send it in. You just might win a swanky loonygames t-shirt. Letters are presented exactly as they are recieved.

 

Another satisfied customer...

Subject: Paul Steed

Hi there, i just spent about an hour Downloading all the Paul Steed Journal pages. Im a modeler /Animtor that is desperately trying to improve his techniques. When i found pauls Stuff i was blown away ... everything i had been trying to find out, wondering things like "I wonder if that mesh was done by doing such and such" ... everything was answered in those pages. Basically i just want to give a big thank you to Paul Steed for giving out all this information and for taking the time to do it so well. Also a big thanx to loony games for the site being there.:)

Roger Tweedie - A happy Chappy now hes found the Journals. =D

A plea for a new controller...

Subject: Just a thought

O.K. so this idea may not be truly innovative, but it has become obvious to me that gaming peripheral manufacturers are forgetting to design one the most popular forms of tactile game controllers. I'm talking about a game controller that would include a 4 axis stick combined with a bank of buttons similar in quality and size to the arcade hits of the early 80's.

When I say stick, I am referring to a controller that is nothing more than a simple post or rod with a spherical end top. A stick that will give you tight, precise control, without flopping around and causing unintentional movements and distractions. I find this problem has been built into the design of today's so called modern PC game joysticks.

What do I mean by a bank of buttons? Again, I would like to take you back to the days when games