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volume 1, issue 18

Today in loonygames:

New!! The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments on the front page!

Livin' With The Sims: theAntiELVIS explores the wild and wacky world that is Will Wright's The Sims, asking the inevitable quesiton, "is The Sims the first step toward a virtual life where everyone is Swedish?"

Pixel Obscura: Josh Vasquez on Omikron: The Nomad Soul.

Real Life: Check out our newest comic strip, Real Life! Updated daily!

User Friendly: Updated daily!

Related Links:

id Software : Developers of Quake 2.

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Random Feature :

The Bargain Bin: Reviews of games you can actually afford to buy.

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Thinking Outside the Box:
Making it Count

By Paul "Villam" Steed


Going back to arm 2, if you look at the ‘after’ one it looks like there are some edges divided along the right that could be extraneous. Well they’re there for what you’d call ‘accommodation’. That is they accommodate the flexing of the arm during animation.

In the simplest of terms if your model looks like this…

And doesn’t animate to look like this…

 

Then make it look like this…

Make every line count Grasshopper. Oh, and have some very merry Holidays, too!

 

- Paul Steed is an incredibly opinionated 3D modeller for id Software.

 

Credits: Thinking Outside the Box logo illustrated and is © 1998 Dan Zalkus. Thinking Outside the Box is © 1998 Paul Steed. All other content is © 1998 loonyboi productions. Unauthorized reproduction is strictly prohibited, so don't even try it. We've got really big guns, and we're ripped, baby.