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Guest
Editorial:
Nine months later and we were all equipped to conquer the world: A standalone Character Editor (work with inventory parts, tune animations and their cycles, adjust palettes and the rest of the fun), custom plugins for LightWave and MAX for smart rendering and post-processing (did our own grass plugin for LW, by the way), Dialogue Editor fit to create the next Pulp Fiction, a special easy Script Language to do movies on the engine (command characters, play with the camera, set dynamics for the whole in-game world), and an in-game Location Builder were just a fraction of the bells and whistles we prepared for a successful work that would free us of the regular content limitations. Twenty months later and we're still there... Doh! What went wrong, Marge? The Ambition
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