1, issue 27
New!! The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments on the front page!
With The Sims:
theAntiELVIS explores the wild and wacky world that is Will Wright's The Sims,
asking the inevitable quesiton, "is The Sims the first step toward a virtual
life where everyone is Swedish?"
Vasquez on Omikron: The Nomad Soul.
out our newest comic strip, Real Life! Updated daily!
HQ: Home of the thriving Battlecruiser 3000 AD community.
Stylin' loonygames t-shirts from Berda Compugrafix!
Hey, dig the artwork on loonygames? We're selling some
of the original art.
an opinion...voice it! Drop a line to our Feedback
column...you could end up with a free T-Shirt!
Put a Little Love in Your Pocket!: Trying to understand Pokemon? Our loony editor got to the bottom of the GameBoy phenomenon.
(A peek inside the world of Derek Smart)
Jason "loonyboi" Bergman
to ask...how much chutzpah did it take to release BC3K over the Internet
LOL! Well, people have chosen words like genius, crazy, difficult, righteous
ass etc, to describe me, so adding, "...he must have some serious
brass ones to do this" wouldn't be that far off the mark. Then again,
remember, this is me, Derek Smart, we are talking about here. The impossible
I do...eventually 'cause miracles take a little longer. I knew what
I was doing and to be honest, at that point, I was weighing the odds
of closing the company, continuing part-time with the project and going
back to consulting (I have to earn a living you know). But I somehow
had an idea of the sort of response I would get. BC3K did not
get the respect and exposure that it needed back when it was released
in 1996 against my wishes. I felt that doing it this way was the only
chance that I would get to bring the game to more people and in a different
light. It was on the downloads charts for several months, in the top
10 for that matter! Imagine that, a 50MB download and this was BC3K
we were talking about! What are the odds????
That single act alone spawned the idea to do BC3K v2.0. I presented
the evidence to Interplay, along with a plan. They mulled it over for
awhile (I actually thought that they'd say no), went through the usual
review and committee process and gave me the green light. Amazing huh?
Who would'a thought, Interplay? I mean, Interplay? Of course, it simply
got the detractors knickers in shreds because they were already in a
twist due to the response from the free version released.
What was Take Two's reaction? (did they do a spit take?)
Nah. They had no control over it and I don't think they cared. Why should
they? I had taken control of my project as soon as it was released.
From that point on it, it became a legal issue. I already had the rights
back and I could do what I wanted with my franchise.
You seem pretty committed to continuing to fix any lingering bugs
in BC3K v2.0 and keeping the community happy with competitions. Is there
going to be a point fairly soon where you just close the book on the
game and move on to 3020, or are you going to keep working on both games
Well, considering that, with the exception of graphics technology, all
the games in the franchise will use the same core technologies developed,
we will continue working on both titles. Besides, BC3K v2.0x
is just so huge that I'm sure things will keep popping up now and again.
That is the nature of the beast. At any rate, I don't think anyone will
be playing BC3K v2.0x once the sequel is out.
To the newcomer, BC3K is incredibly intimidating. Is this a concern
of yours, or is it your feeling that it's a necessary evil in order
to accomplish what you want with the game?
Never has been a concern, never will be. That is the game I designed,
that is the game we built. The BC3K series is hard core and it will
remain that way. You've played it, if you think it is advanced, complex
and hard core now, I've got news for you. Just wait.
There's mention of a few other BC3K related things on the Galcom
Store Page...can you give us an update on a few of them? The World Tour
Just an interactive audio/video tutorial the deals with the game world,
play techniques etc.
Been working it for quite some time now. Deals with the history of this
whole affair, from start to finish. I will end the book at the point
when BC3K v2.0 got re-released in Dec 1998.
The sequel to BC3K v2.0. Over 45 new features, advanced graphics, new
interface, total multiplayer mayhem. Can't say much without repeating
myself and/or spilling the beans. :)
on next page)