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Thinking
Outside the Box: By Paul "Villam" Steed
Now we do the legs. Go ahead, you try it. I’ll wait… Yeah, double click the left thigh…gooood… Hit the white page-looking button…riiiight… Last, hit the little-dude&clipboard-button…yeaahh, that’s it. Good Job! Cut and dried. Copied and pasted. So now we have a biped completely matched up to our mesh and can attach said mesh to said biped and start knocking him around. Unfortunately that’ll have to be our next installment since that’s all the time we have this thrilling episode. Tune in next time as we take our hero, give him a backbone and tweak his Physique! Thanks for Caring ps
- Paul Steed is a 3D artist for id Software. He's currently hard at work on Quake 3: Arena. |
Credits: Thinking Outside the Box logo illustrated and is © 1999 Dan Zalkus. Thinking Outside the Box is © 1999 Paul Steed. All other content is © 1999 loonyboi productions. Unauthorized reproduction is strictly prohibited, so don't even try it. We've got really big guns, and we're ripped, baby. |