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volume 1, issue 3

Today in loonygames:

New!! The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments on the front page!

Livin' With The Sims: theAntiELVIS explores the wild and wacky world that is Will Wright's The Sims, asking the inevitable quesiton, "is The Sims the first step toward a virtual life where everyone is Swedish?"

Pixel Obscura: Josh Vasquez on Omikron: The Nomad Soul.

Real Life: Check out our newest comic strip, Real Life! Updated daily!

User Friendly: Updated daily!

Related Links:

Chris Taylor Gets Some: George Broussard interviews Chris Taylor.

The Bargain Bin: Jason "loonyboi" Bergman's review of Duke Nukem 3D.

Feedback:

You've got an opinion...voice it! Drop a line to our Feedback column...you could end up with a free T-Shirt!

Random Feature :

Put a Little Love in Your Pocket!: Trying to understand Pokemon? Our loony editor got to the bottom of the GameBoy phenomenon.

Search the Archives!

Is Duke Nukem Sexist?

By Stephanie "Bobbi" Bergman

George Broussard's response to the article:

Bobbi,

Very, very, very cool article. It's amazing that 2.5 years after release people still talk about this and seem to care. As for why we did what we did? We wanted to portray a seedy/futuristic Los Angeles and women in business suits didn't fit the bill. Did we do it knowing we'd spark controvery and sell more copies? You bet.

The best game design is when you can do something new and different, spark controversy and get people talking about a game. We tried to keep all the female references in Duke 3D in context.at least and appropriate to where you were in the game. If you're going through a seedy red light district you expect porn shops and strip bars. You don't expect them on space stations etc.

As for shooting the women? Well we had to, because you can destroy everything else in the environment. It simply did not make sense to shoot them with rockets and have nothing happen. How lame would that have been? And removing the strippers was not an option, so at least we tried to deter the player from doing it by having Duke say "Damn" and spawning in bad guys. I'm not sure what more people wanted from us in that regard. We went way over the top.

In the end I'm very glad we pushed limits that hadn't been pushed in mainstream games before and got people discussing the topic. We certainly have a few new ideas and will try to do similar things in Duke Nukem Forever.

Thanks for the story. I look forward to more on loonygames ;)

-- George Broussard, Partner, 3D Realms
http://www.3drealms.com

 

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Credits: Illustration © 1998 Mike Sanzone. This article is © 1998 Stephanie Bergman. All other content is © 1998 loonyboi productions. Unauthorized reproduction is strictly prohibited...you sexist pig.