Outside the Box:
By Paul "Villam" Steed
I still use an occasional planar projection or spherical map, but cylindrical mapping combined with the UV Unwrap modifier makes it possible for me to conceptualize, build and texture an object in about four hours ('bout how long Shauna took...).
UV Unwrap is very useful and comes with Max. Click on 'edit' when you assign this modifier and here's what you'll see...
(click to see fullsize image)
...to see the texture just click on 'pick map' in the edit window, choose 'material editor' and just pick the same material from the editor that you've assigned to the object you're pushing the UV's around on.
So here's the torso...
...with the 32 pixel-displaced, breasts-up-front positioning...
...and here's the leg:
...and finally the arm WITH the same leg texture
Credits: Thinking Outside the Box logo illustrated and is © 1998 Dan Zalkus. Thinking Outside the Box is © 1998 Paul Steed. All other content is © 1998 loonyboi productions. Unauthorized reproduction is strictly prohibited, so don't even try it. We've got really big guns, and we're ripped, baby.