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volume 1, issue 6

Today in loonygames:

New!! The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments on the front page!

Livin' With The Sims: theAntiELVIS explores the wild and wacky world that is Will Wright's The Sims, asking the inevitable quesiton, "is The Sims the first step toward a virtual life where everyone is Swedish?"

Pixel Obscura: Josh Vasquez on Omikron: The Nomad Soul.

Real Life: Check out our newest comic strip, Real Life! Updated daily!

User Friendly: Updated daily!

Related Links:

id Software: Developers of Quake 2.

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Random Feature :

Put a Little Love in Your Pocket!: Trying to understand Pokemon? Our loony editor got to the bottom of the GameBoy phenomenon.

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Thinking Outside the Box:
Low Poly Tricks, Tips & Techniques

 

By Paul "Villam" Steed

Curve Angle

Curve angle is what I call the angle made by the edge of a low-poly curve. If the curve angle is low enough I'll make it higher to the point of acceptable by reducing the segments or facets that make up the curve of the shape. Therefore the lower the curve angle the more likely the chance a shape can be optimized.

Having the Right Set of Balls

When creating spheres or a partially spherical geometry consider using a geodesic sphere instead of a latitudinal/longitudinal sphere. L-spheres are nice and tidy, but not very frugal when it comes to low-poly. Check this out…

The g-sphere on the left may not look as pretty as the l-sphere but it is more efficient and more effective. Here's why…

Conclusion

So, like I said. Next week I'll post the walk-through of modeling an object/monster that would have been in Quake 3 if we hadn't gone the Arena route. Later on I'll go over how I made Shauna. I would have done it this time but putting these tutorials together eats the hell out of my time. Since Quake3: Arena is eating my shorts right now in terms of time bandwidth, I think you can understand who wins. Be cool, kids and practice, practice, practice (safe sex). :]

 

Credits: Thinking Outside the Box logo illustrated and is © 1998 Dan Zalkus. Thinking Outside the Box is © 1998 Paul Steed. All other content is © 1998 loonyboi productions. Unauthorized reproduction is strictly prohibited, so don't even try it. We've got really big guns, and we're ripped, baby.