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volume 1, issue 9

Today in loonygames:

New!! The Archives have been cleaned up, fead links fixed, and printable versions restored! Also, don't miss the new comments on the front page!

Livin' With The Sims: theAntiELVIS explores the wild and wacky world that is Will Wright's The Sims, asking the inevitable quesiton, "is The Sims the first step toward a virtual life where everyone is Swedish?"

Pixel Obscura: Josh Vasquez on Omikron: The Nomad Soul.

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id Software: Developers of Quake 2.

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Blue & Levelord Get Drunk: Truly the definitive interview with Levelord, Stephen "Blue" Heaslip and the Ritual level designer get drunk and talk about the gaming industry.

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Thinking Outside the Box:
Exercise

By Paul "Villam" Steed


So let's start with the brain case. It can be a simple dome since the body comes up over it around the edges. Delete the vertices beneath the equator of the sphere since the deleted faces underneath won't be seen. Oops. First we need to make a copy of the sphere so we can use it for the body as well.

Now let's do a Boolean operation and make the shape we want for the body. First we have to create the Boolean or cutting shape. We do this is by drawing the outline of the shapes around our sphere and then lofting them into objects with which to cut.

Make sure the Boolean shape intersects the sphere completely and then use it to 'Boolean' or 'cut away' the parts of the sphere it touches.

Keep in mind that doing a Boolean operation means that the object used to cut will be deleted. Make a copy of it if you're unsure you'll need it again.

(Continued on the next page)

 

Credits: Thinking Outside the Box logo illustrated and is © 1998 Dan Zalkus. Thinking Outside the Box is © 1998 Paul Steed. All other content is © 1998 loonyboi productions. Unauthorized reproduction is strictly prohibited, so don't even try it. We've got really big guns, and we're ripped, baby.