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Vol.
2, Issue 1
November 10, 1999
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Jumping
from the weakest feature of the game to the strongest
(in my personal opinion), the music and sounds for the game are
the best I have ever heard in a game, bar none. The Moscow
Symphony Orchestra and Choir did an amazing job of performing
the musical pieces that were composed for the game. You can take
Disc 2 of the game and pop it into a normal CD Player, listen to
the music (which Im doing while I write this), close your
eyes (which Im not doing as I write this), and literally
imagine yourself back in Adelpha. The music is also dynamic, switching
between mysterious or awe-inspiring tunes and blood-pumping battle
rhythms as the situation demands. Add in ambient sounds and superb
special effects (though weapons can be a bit loud at times),
and you couldnt ask any more from a game as far as aural experiences
go.
Control is a separate issue. Like all third person games, camera
movement can occasionally be a pain; but on the whole I believe that
they pretty much stay close to industry-standard quality. The interface
is a bit of an adjustment, since your primary and secondary actions
are context-sensitive (meaning that a button that dives you into a
lake one minute, may be the same one you press to ride on a creature
the next minute); but it is simple enough to learn and get used to
quickly. Keys are fully customizable as well, and the auto-aim in
the third person mode is adequate for most people who arent
sharpshooters (or dont want to bother becoming one). You can
enter a first person mode (which enables a free-aim firing
mode); but its a bit jerky, and the field of view seems wrong
if you have Cinemascope turned on (which effectively letterboxes
the game). The view is graphically correct but this option
makes the screen so wide that your brain has trouble reconciling it,
especially if youre used to playing first-person-shooters. All
in all, the controls take a little getting used to, but are good enough
to keep you enjoying the game quite happily.
As with all games today,
there are also a few minor bugs here and there (clipping and bounding-box
related for the most part). However, considering the poor state
that many of the industrys recent hit games have
had upon release this game is remarkably bug free. The few
that exist are minor annoyances, and do not interfere with the game-play.
Taken in total, Outcast
is one game that you should definitely try out. No game is for everyone
but the developers did a darn good job of trying to put a
little something for everyone in the game. It can excite you, whisk
your imagination away to far-off places, and even make you a bit
introspective at times. Give Outcast enough of a chance to get past
your initial reaction to the graphics; and you will be rewarded
with a rich, dynamic, musical, grand epic that immerses you for
hours no, days on-end.
- Noel
"HB" Wade is a regular contributor to loonygames. Basically,
he
just wants attention.
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