Since then, Derelict
had kept himself busy working on numerous projects for a variety
of companies. He produced some textures for a technology demo
of a 3D engine being created by Gary McTaggart and Charles
Brown soon after they left Ritual
Entertainment. After the project folded Gary and Charles
went on to do some hired coding on the ill-fated Prax War
and are now working at Valve
Software.
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One
of Derelict's game
textures (37k).
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Derelict continued
to work with Zero Gravity as lead 2D artist right up until
just recently, and produced around 100 textures for a Quake
2 mod, Shattered Illusions. He has also did work for Stream,
Down Under Interactive, and Sandbox
Studios (making textures for a undisclosed Playstation
game), essentially taking up any project that gave him the
opportunity to practice and seriously hone his texturing skills.
He has also won some significant art awards over the years,
including the Lena Turner Foundation Scholarship for the arts
($10,000), and Best of show, 2nd place, 3rd place and honorable
mention UT at Arlington Annual Arts Festival.
It was while Derelict
was working on the Alice cover for loonygames that
Rogue Entertainment (the company producing the game) announced
that they were in search of a new texture artist to work on
said game. Derelict painted up some sample textures, as did
a lot of other artists, but of course (you've worked it out
already, haven't you?) Derelict just happened to have something
else to go with his submission, something a little bit special
and a little bit related to the game in question; the loonygames
cover! Word is that American McGee was particularly taken
with the piece and now uses it as his desktop image.
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Derelict's
Giger influences show through in a lot of his older
works, but it's also possible to see in the images a
gradual shift to a more personal style (170k).
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And so, as the
opening season 2 issue of loonygames goes online, Derelict
has now been working at Rogue Entertainment for several weeks,
actually working on American McGee's Alice. I'm sorry,
but there's just no way things happened like that by
sheer chance - "God playing dice," as Einstein put
it - the whole story just reeks of design! Am I right or am
I right?
Derelict's approach
to art has barely changed since he first loaded up Photoshop
all those years ago. Recently he has been digitally coloring
some drawings that he did way back in high school, but generally
he produces everything inside Photoshop and with no use of
filters at all, although he does "use layers like crazy".
"My first
influence was Salvador Dali," he says, talking about
where his 'look' comes from, "whose style, as a kid,
I wanted master. I'd been to his museum in St. Pete when I
lived there and it blew my mind." Salvador Dali was,
you may remember, that crazy surrealist artist of droopy clocks
and long legged elephants from earlier this century that essentially
killed himself through self-dehydration (apparently, and this
comes from an autobiography, he was fascinated by the way
that you could dehydrate animals like small frogs, and then
bring them back to life by re-introducing water, and he thought
he'd try it himself!). And further, "[H.R.] Giger was
also a big influence - his style has pretty much driven me
to where I am today." Giger is, of course, the man synonymous
with the Alien.
If you'd to see
more of Derelict's work, have a look at his home page at http://derelict.yossman.net.
And now, back to
your regular programming...