For Ultima:
Ascension, Origin choose to design their own 3D engine rather
than license one from another company. While they may have needed
to do this due to Ultima IXs special needs, it did
prove costly. The engine was seriously incompatible with some
3D cards, and only people with 3dfx-based video cards had any
real chance of getting it to run properly. On top of that, there
were many crippling bugs in the game, such as invisible walls,
or blocked entrances. Indeed, in one dungeon, the entrance refused
to open again, and a bottomless pit was behind the player, leaving
them stuck, with no choice but to restart the game with patches
in place. Even now, while looking at the release notes for the
patches, there are still many This will not work if you
have already entered the game world beside many fixes, but
none of those bugs are very serious, and it has to be said, the
patches so far have fixed virtually all problems with the game
for those with fresh installs of the game.
Current Projects
Current projects under development at OSI include Ultima Online
2 (due for release sometime in Winter this year) and the mysterious
project X.
So far,
very little information has been released on UO 2, let
alone any screenshots, but the game looks as though it will be
every bit as fun as its predecessor, but with a new 3D engine,
although its not known what view/perspective the game will use.
The beta is expected in late Autumn/early Winter, so its
a long wait yet for everyone whos looking forward to playing
it. The beta will be offered to current UO subscribers
before the general public, so get in there if you want to be one
of the first to get into the beta test.
At the
moment, one of UO 2s biggest issues is whether or
not the game will contain a PK (player killer) switch, so people
can choose whether or not they want to become involved in battle
with other players, as is used in Asherons Call and
EverQuest. OSI is going after the idea of zoning
the game, with non-player vs. player (PvP) areas that contain
much smarter monsters, and PvP zones, which will of course, be
rampant with player killers and thieves. How theyll overcome
this problem and keep everyone happy is yet to be seen, and may
well be impossible. Richard Garriot wont be overseeing
UO 2 himself: instead Starr Long (Lord Blackthorne in the
Ultima games) will be the producer. In charge of designing
the characters will be cartoonist, Todd McFarlane, creator of
the Spawn series of comics. McFarlane has been commissioned by
RG to design several of the games creatures, which RG has
said look amazing at their current stage, so it must be impressive.
Project
X, (X being the Roman numeral for 10) is said
to be a futuristic style online game, and it may even have a name
change to Ultima X at the last minute according to Richard
Garriot. But as he has said before, Britannia and the Avatar are
gone and finished, so it will be interesting to see what story
line the game will take. According to Garriot, identity will play
a large part of the game. He recently told GameDaily:
For
example, one of the most successful attributes of UO is
the personal identity of the characters; you can tell who the
cool players are because they are well accessorized and they act
well. That's one of the features I really want to push.