So, if
you want a good idea of what it will be like, imagine an online
form of Blade Runner. RG also said that fashion will play
a role in X as well, and it will be interesting to see
how that turns out. In addition, he has said that putting hours
upon hours into X wont guarantee advancement in character
stats and skills. Instead he hopes to implement a different system,
but no details have been released yet.
Of course,
the original Ultima Online is still an ongoing project
at Origin. The game boasts a support team of over 100 Game Masters,
thousands of volunteers, dedicated to providing game support or
plots, and a team of 12 people constantly working on the games
programming. They are constantly adding new, and sometimes controversial,
elements to the game. Putting anything in, or taking something
out, is always considered very carefully before its put into action,
as it may seriously upset the players and their society. More
recently, a page called In Concept sprung up on their
web site, outlining future plans, and asking players for feedback
and comments on the proposed changes. It may have its fair share
of problems, but the people who complain are a vocal minority,
with the vast majority of players usually agreeing to changes
in the game.
A large
aspect of games in the future will be putting in modifications
after the game has been released. Almost every game these days
has patches, which fix bugs and add new features. Perhaps one
of the best patches ever added to a game was the Team Fortress
Classic multi-player mod added with a bug fix to Half-Life,
giving players a reward for upgrading their software to the latest
version. Even now, some Dreamcast games offer extra levels, as
a free download. Sonic Adventure has a downloadable Christmas
level, and this has been done on some PC games before, and will
happen many more times in the future, as people realize the benefits
of patching a game. Origin seems to have noticed this, and Ultima
Online receives patches on a monthly basis, while mostly fixing
bugs, also giving players some extra items at the same time, making
the patching process worth the wait, so it doesnt seem so
tedious.
It does
have a lot of problems though. Anti-social players, cheaters and
indiscriminate player killers have driven many people away from
the game. $10 is a lot of money to pay just for the privilege
of being harassed, and harassment problems rarely ever result
in the offending player getting banned. The system for reporting
incidents is just too dodgy, with some players afraid to use it,
as miss-use can result in a ban if you do it 3 times, so most
people just stay away from it all together. And on top of that,
there are some websites out there, which seem hell-bent on destroying
UO, but trying to justify their actions at the same time,
but UO was the first game of its kind, and such problems
were inevitable.
Richard
Garriot decided to do Ultima Online because he believed
that socializing has always been an essential part of any RPG
experience, and he hoped to deliver the best social experience
online anyone could get. He most certainly succeeded with his
plan. Unlike EverQuest and Asherons Call,
a very strong community exists between the players of UO, and
this is partially due to the ability to build homes. Many player-built
towns have sprung up all over the UO servers, and these
are usually a safe heaven for role-players while out in the wilderness.
Many of UOs best-known players are the people who
run some of the more famous towns, such as Paxlair.
The Future
of Origin
It seems
that without a doubt, the future of games lies with online gaming,
and Origin intend to be at the spearhead of this concept. Richard
Garriot has announced that Origin will now be making online games
exclusively, and Electronic Arts, their parent company, said they
would be investing heavily into the new market for online only
games.
The developers
at Origin seem to firmly believe, that human interaction is really
the best element any game can offer. In the future, children will
probably laugh at the idea of having to play a game by yourself,
with no other humans taking part in your adventures. Who knows
what they may do in the future. Maybe in 20 years they will be
producing games with a Matrix-style level of reality, with people
being able to use virtual reality to actually enter the medieval
world of Britannia, or the sci-fi settings of X. Whatever
happens to online gaming, Origin will be one of the few developers
at the head of it.
Whatever
they make, like UO, it will be a massive world filled with
people, both real and computer generated, and putting painstaking
detail into everything that they create. I believe the following
sums up everything that Origin is, and hopes to achieve in the
future:
Company
Motto:
ORIGIN
creates worlds of immersed simulation and technological innovation.
We create worlds with unparalleled attention to detail, setting
new standards in interactive entertainment. But most of all, we
create worlds of fun.
-
This is Tim Damarr McAtackney's first contribution
to loonygames.