So you are
trying to recapture some of that element.
we're doing our best to build up a lot of suspense, but
on the same token, we have to have a payoff because it
is a game. The idea is to actually lead to something so
you will encounter creatures in the woods. Ghosts, etc.
More concept art (85k).
Yeah I don't
think you could do a whole game like that and not show
any monsters. Can you tell me about some of the enhancements
you're making to the Nocturne Engine for the Blair Witch?
Yeah we've taken all the feedback we've gotten from the
hundreds of people, a lot of Nocturne fans on the fan
sites have given us good feedback about what they liked
and didn't like about the game. Controls are going to
be a lot friendlier than they were, you'll have those
180-degree turns so you can spin around real quick and
easily. Opening doors, picking up items, climbing ladders,
all the action things that we had a problem with before,
are being fixed now, so that in addition to them working
better, just by default we'll also highlight the item
to show you what you're targeting. So if you walk up to
a door and there's a light switch beside it, if you turn
a little bit to the right, the light switch will light
up. If you turn to the left, the door will light up. So
there's never a question as to what's going to happen
when you complete the action. There are no jumping puzzles
at all. We left the ability to jump in even though you're
not required to jump at all. I hate jumping puzzles.
must find the red key.”
There are no keys. There's not a key anywhere in the game.
We've got an Automap feature that draws out a map. You'll
be able to enter various field notes. [Doc Holliday] keeps
very detailed field notes that shows every conversation
she's had with people in it, so that if the player forgets
something, they can always go back and review the conversations
that they've had previously. There were some issues in
Nocturne where, if people hit the cinematic at a bad time
or if they just forgot, there was no way to tell what
their goal was at that point in the game if they loaded
a saved game. We've taken care of that.
you tell me about the new monsters that we're going to
face and the weapons we'll get to use?
The hero of the game is Doc Holliday. She'll have her
Enhanced Charged Radiance Emitter, which is based on the
original one that was used in Nocturne, but it's a bit
modified, and enhanced to affect more than just the undead
or night-dwelling creatures. The creatures you will encounter
are mostly taken from references made in the movie and
documentaries. There are a lot of ghosts and spectral-type
creatures. Consequently there's a lot less blood in this
game than there was in Nocturne. So hopefully Wal-Mart
will be at peace with our content.
Yeah and the ESRB. The ESRB has really fucked up ratings.
It basically comes down to whatever the one person there
that looked at your game gets a gut feeling for it. They
can brand you as an adult rating, or a mature rating,
or a teen, or a kid. And all of which do affect your selling
in retail. It's kind of weird, I mean it's a good rating
and I'm all for it, I just wish it was more clearly understood
to the general public, the buyers, and also to the developers
exactly what the hell they're trying to say an M rating
is. They're still not very clear about that.
We're trying to make Blair Witch not as a mature rated
game. What is the next one? There's one between teen and
mature? Because we don't want to be shunned by buyers
like Wal-Mart. But still we're making a game based on
a rated-R movie that the topic of which, is the man who
murdered children. So it will be difficult to keep away
from adult themes when discussing Rustin Parr.
I can understand
that. Another element in the movie that really affected
me was the complete lack of musical score. Somehow it
made the experience more real for me. Are you going to
ignore that and take the same route that you did with
Nocturne with the incredible musical score?
than likely we'll be using the Nocturne-style score which
isn't background music, it's like contextual music. It
shows up at the appropriate moment to build suspense or
to reveal emotion.
your time, guys!
Russell "RadPipe" Lauzon currently holds the world
record for using the word "exhumed" 15 times in
a single sentence.