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To the Extreme

Vol. 2, Issue 14
February 28, 2000

 

Like 5 years in the future?  100 years?  1000 years?

Eekels: Maybe 20 to 30 years.

Ewing:   Maybe 50.  And it’s based in the Earth’s solar system.  We haven’t got out of our solar system yet.

Oh interesting.  That leaves a lot of room still. 

Eekels: Yes it does.

A lot of room.   So we’re looking at 20 possibly 50 years in the future.

Ewing:   I’d say more like 50.

But we’ll still have weapons that are popular today?

Eekels: Different versions of them, probably. 

I guess this is still big design stuff.

Eekels: Yeah we are concepting a lot of weapons.

Weapons and monsters, and I guess everything right?

Eekels:   Yeah.

Ewing: Weapons and monsters and spaceships, oh my.

Spaceships! 

Ewing:   Uh oh I just opened up a can of worms.

Well when you mentioned anywhere in the solar system I’m thinking spaceships, and maybe you’re going to the asteroid belt, and maybe the corona of the sun, and uh…

Ewing:   Moons of Jupiter.

Moons of Jupiter!  What else can you tell me about the game at this point?

Eekels: I can just say, for myself, that this is a game that I’ve been wanting to play for a long time.

Ewing:   Exactly.  We’ve been talking about this, tossing it back and forth for –

Eekels:   And we say, “Oh wouldn’t it be great if…and that would be so awesome to do…” and now after Unreal Tournament we said, “Well let’s do it.”  And we looked it over and the bigger picture, and we found it feasible so we started.

Was there any pressure, internally or externally, to do Unreal Tournament 2?

Ewing:   There was a time when we talked about perhaps doing that.  It floated around with a lot of other ideas.

Eekels: I think it was a natural thing to talk about. 

Ewing:   But for us we were really ready to do something different.

Eekels:   To hang around too much in the Unreal universe for us was not --- we wanted to do something different, something that we would enjoy to the fullest.

Ewing:   That’s the other thing too.  Everybody on our team was so excited to do this project.  We were like giddy school kids. 

Eekels: We got so many responses from people saying, “I have been waiting for this game.  I can’t believe you guys are doing it.”  And “Oh it’s going to be so cool.”

Ewing:   In a way, we’re so excited and happy to be doing this, but it’s also a little scary too because there’s so many expectations out there so many people.  So many people have been waiting for this kind of game, and they all have their own expectations and ideas on what it’s going to be like.  I know that people are going to love our game, but you always have that little fear in the back of your head, “Oh what if my idea is different from everybody else’s” but it’s been nice so far.  Everything we’ve released we’ve got really positive feedback and comments on. 

Eekels: But definitely, because of our open mind, because of our ability to have the whole group in there, and criticize the hell out of the game while we’re making it, I think that it’s a pretty safe bet that the game will be fun to play.  So if somebody looks at the game and says, “I thought it was going to be different,” but they played it they’ll still have fun.  It’s not like we’re going to make something that’s totally off the wall.  It’s a logical step.  It will be fun to play.

Thanks guys, you’ve been terrific.  Next time I think we should have clothes on when we do this interview.

<laughs>

Eekels: Okaaaaay!  Don’t put that in!

 

- Russell "RadPipe" Lauzon currently holds the world record for using the word "exhumed" 15 times in a single sentence.

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Credits: Illustration © 2000 Allan "Machette" McKay. This interview is © 2000 Russell "RadPipe" Lauzon, Dave Ewing and Pancho Eekels. All other content is © 2000 loonyboi productions. Unauthorized reproduction is prohibited. So don't do it, or we'll deport you.