The
Top Shelf:
Half-Life: Opposing Force
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Vol.
2, Issue 3
November 24, 1999
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What
follows next, is a great adventure sprawling across many new areas
of Black Mesa; along with many locations from the original game.
But fear not, Gearbox didnt just simply re-use old Half-Life
maps here... they took areas that you only got glimpses of; or went
through only a part of and they expanded them into whole
new, unique levels. Along the way, youll encounter many scripted
sequences, traps, and puzzles that all remain faithful to the feel
of the original game. As a side-note, you will end up in Xen on
a few occasions; but I believe that (thankfully) you can count that
number on one hand (provided you still have most of your fingers
intact after playing Half-Life). Its just enough to remind
you that Xen is a part of this whole mess; and youre seeing
stuff that not many men have ever seen but not enough to
drag on or get as frustrating as Xen could sometimes be in the original
game. Regarding Xen, I would like to take a sentence or two to explain
my pet peeve of this expansion: the ending (and no, youre
not in Xen for it this time). While being entertaining, the ending
just isnt as compelling as Half-Lifes. No new
mysteries are really revealed; and instead of running off for further
unknown adventures like Freeman got to, Shepard finds himself with
a somewhat different fate. It's not a bad ending; but with the rest
of the game so faithfully stacking up against the original game,
this one small spot where it doesnt quite measure up is left
sticking out like a sore thumb.
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Uh
oh - that don't look good (17k)
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One other
difference from the original game (albeit a positive one) is that
scientists and other characters will all react to you as Shepard,
not Gordon; so be aware that peoples attitudes towards you
may be a little different than in Half-Life. There is, however,
one group that doesnt change the way it acts: the assassins,
or Black Ops people. Theyre back in a big way,
cleaning up the base and on a mysterious mission of their
own. While not quite as hard as the original assassins (they wont
cloak as much, if at all), they will team up (like the normal soldiers
in the original game; but silently); and will be one of the most
deadly enemies youll encounter. In fact, it's worth pointing
out that most of the monsters from the original game have been made
a little bit less tough. They still hurt; but they all seem to be
able to take less damage. In my opinion, this is great. It lets
the player be a little more gung-ho (as a soldier would be, compared
to Gordon Freeman); and also lets us focus more on the new monsters
and challenges, instead of continuously slowing us down and re-hashing
those same old fire-fights.
Speaking
of firefights, let me cover a few of the new features and weapons
in Opposing Force. First off, the weapons: Youll pick
up about 9 new weapons in the course of the game; some more useful
than others (for a whopping total of about 20 weapons!!). All will
have their uses, however; and the modeling and balance for these
weapons are superbly done! I wont go into details too much,
but heres a quick list of the new weapons:
- Pipe-wrench (with
a powerful over-head strike in secondary mode
perfect for boxes and smashing small enemies)
- Combat knife (for
those of us who love to hack away at enemies)
- Desert Eagle .357
pistol (a much more useful pistol than the revolver)
- Sniper rifle (reach
out and touch someone zoomed or not!)
- S.A.W. (Squad Assault
Weapon a machine gun, inaccurate but powerful)
- Fish gun
(a bio-weapon that looks like some kind of aquatic being
which eats and then spits out bulbous plant-nodules youll
find here and there)
- Roach gun
(at least, thats what we call it in the office. It looks
like a large insect, and can rapid-fire electricity/plasma in
a straight line; but recharges itself like the hornet gun in Half-Life)
- Barnacle gun
(its a hand-mounted barnacle that you can use as a grappling
hook in some situations; or grab enemies with and munch them to
death - though as a weapon, its not too useful)
- BFG (I have no idea
what to call this maybe teleporter gun? It
fires a small teleport charge that will warp out or kill any creature
it touches; and when it hits a hard surface, it sends out a shockwave
that hurts everything inside a certain radius.)
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