On the
topic of favorite artists, Francis has a long list;
"Almost
too many to mention, but a good cross section would be (in no
particular order):
Masamune
Shirow - mecha and vehicle design, the "sketchy" style
of his ink work, watercolor/paint stuff.
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Some 'urban design' by Francis (90k).
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Thomas Schaller (architectural renderer) - watercolorist;
I really like his ability to capture mood and light quality.
Lebbeus
Woods (architect) - architectural design.
Chris
Bachalo - characters and layout/graphic style.
Alphonse
Mucha - technique, layout/graphic design.
Craig
Mullins - Photoshop paint technique.
Alex Ross
- seeing comic characters rendered in a realistic style.
Joe Madureira
- character design, graphics/layout.
Travis
Charest - draftsmanship, attention to detail."
Francis'
approach to artwork uses both traditional and computer based techniques;
"Typically, I will scan a pencil drawing and paint it in
Photoshop. There are two approaches to painting I use:
1) To
get a comic or anime effect, I will leave the line art in the
final drawing and use more "flat" coloring, although
I do add some highlights and shadows; an example of this would
be the "Seven
of Nine" painting or the "Konoko"
painting.
2) To
achieve a more painterly effect, I will use the pencil drawing
as an underlay and paint over it using higher opacity. I then
add lighting, shade and depth using different levels of opacity.
An example of this style would be the "Borg"
painting in my portfolio.
In the
past I've used a variety of processes although prior to starting
with Photoshop I pretty much stuck to pencil and watercolor. An
example of this is the "Saul"
image.
During
Francis' professional career he has continued to work as a freelance
artist under the moniker of Team
GT, working on a variety of projects, "typical projects
include vehicle airbrush art for custom automotive body shop,
T-shirt and logo art, murals, interior design and signage for
retail, comic book art and advertising story board art."
In recent months Francis has also produced some 'fan art' in his
spare time - such as the previously mentioned Konoko drawing which
is based on the upcoming Bungie title, Oni - and has had some
of his images shown on the game orientated fan-art site, GameArt.
And what
does the future hold for Francis Tsai?
"I'm
currently working on a new project with Presto Studios that will
last through most of the next year. This is a pre-rendered adventure
game which requires a lot of pre-production work. After that,
probably a real time third person action/adventure game, and after
that, who knows?
--
To see
more of Francis' art, and you really should, there is a portfolio
of his imagery on the Team
GT site, including architectual drawings, characters, comic
art, and a funny little animated Captain Picard. Star Trek:
Hidden Evil is due for release this coming friday (26th November),
although there are reports that some stores have it on sale already.
-
Rowan "Sumaleth" Crawford is loonygames' Supervising
Art Director.