Birth
of a Gamer: Myth II - My First Foray Back into Gaming
By
Heather "elki"
Haselkorn
|
Vol.
2, Issue 4
November 30, 1999
|
The third
map is where I begin to have issues with the game. I mean, come
on! All you have to do is lead some ungrateful guy to his village.
Big whoop. When he makes sudden turns and you don't follow him
immediately, he berates you and tells you you're going the wrong
way. Then when the bad guys start coming after him, he cowers
and shows you what he's really made of. I kind of wish I could
have just left him there and gone on, but alas, you just can't
do that. The map is pretty and there are plenty of falling leaves
and butterflies and stuff, so I can't complain too much. Here's
where I realized something, though: I don't think I've seen a
female villager yet. I understand that there aren't going to be
any in my fighting ranks, but still, shouldn't there be some in
the towns? Or are they all hiding inside somewhere? It's the world
without women, and while some might say this is a good thing,
I find it kind of odd. Is a tiny woman in a dress too hard to
graphically reproduce? Or maybe there were a few and in my excitement
I just missed them. I dunno, but whatever, the game must go on.
The fourth
map killed me. Over and over and over. I think it's called "Into
the Breach," and I actually started taking notes on it because
I just wasn't getting anywhere. I got my soldiers to the fortress
and there we were joined by another troop. Uh-oh, I thought, if
this is going to be so hard that I'll need backup, and then I'm
really in trouble. Sure enough, my screen spins around (rather
dizzying, by the way), and the drawbridge closes. Scene shifts
to an "invisible dwarf" by the seashore. Of course,
the first thing I tried to do was to send a few knights and bowmen
over the hills to try to help the little guy out. But of course
you can't do that, and by the time I realized that, an enemy knight
killed my dwarf and the game ended. So much for his invisibility.
Okay, round two, time for a more active dwarf. I was really good
about killing all the knights that came my way and I got all the
way to the gate. Only to realize that there was no way in. A close-up
revealed about five knights crowded behind the gate, but none
of them moving to open it. Maybe if I set some charges and blow
it up? Nope. I peeked behind the gate to see if maybe I could
find a clue, and I decided to listen to the evil knights' conversation.
What are they talking about? Ruling the world? Sex? A nice, home-cooked
meal? Nope. They want to buy the biggest turnip in the world.
Very funny. I restarted the level.
This time
I meant business. Third time's the charm, right? I finally remembered
that you can pull up hints from a menu, and so I did that. Ah...My
dwarf has to follow one of the enemies into the breach. Hence
the name of the map! Okay. This time I was so proud of myself.
I stuck close behind one of the knights, followed him into the
fortress, and started blowing up everything in sight. And I was
immediately killed. As I normally do in life, I took the wrong
tactic and went charging in when I probably should have just snuck
around instead. I gave up. This was just too hard.
I decided
to try playing online, so I logged onto bungie.net.
The opening screen is a chat room with a scrolling list of games-in-progress.
I tried to join someone else's game, but they were all in-progress
and no one was starting anything new. Fine. I started my own game
of "Body Count." And was joined by one person. Who decided
he wanted to just hide until the timer ran out. Gee. That was
fun.
I think
I'm done with Myth II. For what it's worth, it's a great
game and I give props to the guys at Bungie for releasing it on
a hybrid disk for the Mac world to enjoy. But it's just too darned
hard. I want to go blow someone up. I want mindless slaughter.
Any suggestions?
-Heather
"elki" Haselkorn
actually enjoys this.
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