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Game, Set, Match!
Six Months in the Life of the OGL

By Stephanie "Bobbi" Bergman
Vol. 2, Issue 4 
December 1, 1999 

I asked Hanif what he thought about the ladder and the OGL, to see if his experience had been the same as mine. I found that it had, “Yeah I have had fun on the ladder, even though there is a serious lack of player involvement and most of my matches have been forfeit, etc. I think the OGL is more about meeting new people and coming together to play the game than a real ladder. In that sense it has been very fun, however the OGL has its faults too, and they begin with the obvious Internet play and distribution of players across the world. In addition, the OGL seems to lack the involvement of the tried and true professional gamers, etc. the list can continue for each side forever.”

Hanif sums it up pretty well. The OGL is fun, and you do meet people (when they show up/respond to e-mails), but it’s not exactly the place for premiere online competition. There is a major problem with people sitting on the ladders and not playing or responding to e-mails. However, when I looked at the website, I could not find a place to leave a ladder. I assume that e-mailing the ladder admin would do that, but...is a button on the user panel too much to ask? Might make it much easier for that guy who joined the Quake III ladder on a whim (when he’s really an OGL member for the Magic: The Gathering ladder) to get off.

Six months after joining the OGL, I sit at number 70 on the ladder, and have played 3 matches, one I won by a landslide, and two where I had my ass handed to me on a plate. I did meet people, albeit not many (I think irc would be more productive if you’re looking to meet people), and I did learn a few valuable lessons about playing really good gamers. But all in all? I’ll sit on the ladder for a while, play if I’m challenged, but I’ll probably be e-mailing the ladder admin as soon as the retail version of Quake III hits the shelves and tournaments start up.


To follow up on (and debug) last week’s article a bit, I received e-mail from both Angel Munoz from the CPL and Frank Cabanski from i2e2 pointing out that their organizations do not exist to make money off of gamers. That said, I would like to point out neither organization is classified as non-profit. :) Angel Munoz also wanted to point out that Frank Cabanski was not a founder of the CPL, as I said in the last column (i2e2 press releases list him as former Commissioner of the CPL, I apologize for the error). Rix (of “Gollum and Rix”! First professional level Quake match I saw in person was Gollum vs. Rix. It sounds corny, but I really never have forgotten it...it was amazing) also wrote in, making sure that I pointed out that although the CPL may not have gone by that exact name at the time the PGL started, it was very much the organization it currently is today at that time.

Future columns will feature interviews with Angel Munoz, Frank Cabanski, Rix, and more covering these and other issues.

‘till then, “PMS-Bobbi on D!”...I’m off to find a TWCTF server. With the release of Quake III around the corner, it looks like I may be saying goodbye to QuakeWorld soon. But...we’ll see...


- Stephanie "Bobbi" Bergman needs to come up with better taglines.


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Credits: Illustration © 1999 Dan Zalkus. Game, Set, Match! is © 1999 Stephanie Bergman. All other content is © 1999 loonyboi productions. Unauthorized reproduction is prohibited, you dolt.