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Painting on Polygons:
Conceptual Art Pt. 2

By Rick "Flatness" Grossenbacher
Vol. 2, Issue 4 
December 2, 1999 
 

By using big changes in lights to darks from pitch black to white, you can really make the mood and feel of the drawing come out rather than having the entire drawing stay within a certain set of gray tones. To some of you this sort of thing may seem obvious, but more often than not, beginning artists make the mistake not learning it at all. Again, I need to stress that there are times when stylistically your drawing doesn’t use line quality, but a vast majority of traditional sketching does.

The purpose of this section is for two reasons. First, artists can get exposure of their work, and second they can get some non-bias feedback from me. Today I’m going to do a critique on some pieces sent in by Gamaiel Zavala ([email protected]).

Gamaiel sent in some very nice work. Keep in mind that Gamaiel has substantial quality in his drawing and you don’t need to have professional quality artwork to submit to this column. This critique section is designed for every one of all levels.

The first piece that we will take a look at is a portrait he did.


(Click to Enlarge)

Notice how nicely he used his lights and darks in the shading of this drawing. This is a perfect example of using line quality successfully. Much of the right side of the face is pure white which shows off a nice use of realistic-looking lighting. This is a great example of how every little bit of the face doesn’t need to be colored in to show texture. Some can be just white. Conversely, some can be just black (if there are heavy shadows or darkness in the particular picture you are working on).

He has nice proportions of the face set up. The eyes, nose, and mouth look like they are just where they are suppose to be. The facial expression is very natural looking (which can be very difficult to pull off). Many times when drawing the human face, the expression will look weird because the features aren’t placed properly. In Gamaiel’s drawing here, he did it nicely.

This is just one of his drawings, and you can see more of Gamaiel’s work at: www.geocities.com/siliconvalley/way/8354/

That wraps up this addition of Painting On Polygons. Keep sending in your questions and graphics for the Critique and Q&A section, and keep drawing too!

 

- Rick "Flatness" Grossenbacher works on Gameboy Color games for Vicarious Visions.

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Credits: Illustration © 1999 Dan Zalkus. Painting on Polygons is © 1999 Rick Grossenbacher. All other content is © 1999 loonyboi productions. Unauthorized reproduction is prohibited, you cartoonish villian, you.