Thats
cool. Why were the hip hop and ballet animations created? Was
that an experiment?
Yeah it
was just me tweaking stuff. That was mo-cap. Motion capture data.
Just a way to fit our characters. During [my seminar at] QuakeCon,
I dropped my computer, it was hosed. So that whole last minute
solution of switching out computers with Paul Jacquays threw me
off. And I forgot my glasses so I couldnt even see the thing
they had set up. It was basically a desperation move. Get some
humor in there, because when I give talks I always try to get
people laughing a little bit and loosen them up, and then theyre
more tolerant of you if you dont really deliver on something
educational.
Either
that or you serve booze.
Well yeah,
booze helps too. I give out free stuff.
So
you did that all with motion capture. You did that yourself right?
You put on the ping pong balls and stuff.
For that
particular, for the ballet and that, no I didnt. But just
recently I did and I got some movies of that. It was pretty cool
because its what I used to choose my powers. The first time
I did it I went to this place and I was watching this guy do it.
And I was thinking, I can do that. Its not too bad. Im
in pretty good shape. I thought, screw this, next time Ill
do it myself. So I did. Then I did it again but you know what,
next time, if I do it again, Ill definitely pay somebody.
Its just not worth the pain. Because it gets pretty painful
sometimes. And youre so conscious of your time, because
the longer it takes in the studio, thats pretty expensive
stuff. In the end I think its worth it. I just got some
data back from Locomotion, the guys who did it, the stuff turned
out really good.
Its
either really expensive to pay somebody to do it or you build
your own studio.
Well yeah,
you build your own studio but you still have to pay somebody to
maintain it. The good thing about me doing my own motions, is
the fact that Im the animator and I know exactly what I
want. Because youre always trying to pantomime your stuff
to the guy.
How
much sketch work do you in preparation for modeling a character?
It depends,
if Im going off my own sketch than its usually pretty
rough. Like that one sketch I sent you, the Barbara-Fett, thats
pretty detailed for me these days. Normally I just scribble stuff
down for sets of mass, or what Ill do is Ill sketch
it out to the point to where I can scan it in I normally
build from a front view and a side view. If its not too
complex, like just a normal I just built a PMS model, built
it yesterday, I just did that from tweaking models that I already
built. But I really dont do that much. I like to build other
peoples sketches, to be honest. Because it gives me new
ideas. I feel like Ive tapped myself out sometimes for original
ideas because Ive done it so many times. I like taking Adrians
or Kenneths sketch, scan it in. Because theyre really
good artists. Real artists. Their sketches just amaze me with
the skill.
How
about the Mynx model? Actually, heres a question that Mynx
(the original Dear Mynx) gave me: What will the gestures be for
the Mynx model?
We cant
really do the taunts like in Quake II. But Ill do something
special for her. Ive got the whole little special animation.
When I went to the House of Moves, I got some motion capture for
it, I hired this girl to do some stuff for me, and one of the
things she did was she did this kiss thing that Im going
to use for my logo model that I built. Basically Im going
to have Mynx making out with one of the other characters as part
of the Bloopers. Because Im doing a blooper thing for the
credits. And I did all these blooper when I did my first
mo-cap, I wanted to get this blooper mo-cap for the characters.
Youll like it, Im basically going to display the credits
that way.
Are
you going to be doing the cinematics again?
Ive
storyboarded out and art directed the cinematics with Digital
Anvil as we speak. There will be cinematics, it wont be
as story-driven as Quake II was, but it will be better quality
and it will be higher res, and it will have true-color high-res
versions as well as the standard knockdown version. But Graeme
Devine did 7th Guest, with full-motion, hes done a lot of
work with compression so itll look a lot better than Quake
II looked. Plus the fact Im not doing it on the weekends.
Let somebody else do it.
I heard
you did a lot of the Quake II cinematics on a 486.
Yep, it
was 486/66 with 64 megs of ram.
One
more question. Whats after Quake III Arena?
Good question.
I have no idea. Im going to go to Australia for a while.
I want to go to surf school in Hawaii. I want to pick up snowboarding.
Yeah I like to go skiing. But I got rid of the skis this year
for snowboarding because they have much cooler clothes. And I
was a big skateboarder. I want to learn how to surf, I want to
go skydiving, you know, the whole mid-life crisis thing I guess.
Very
cool. Thanks Paul Steed.
-
Russell "RadPipe" Lauzon is currently exhausting all
his free time researching Beer Goggles.