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Vol.
2, Issue 5
December 9, 1999
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So maybe
we dont want longer games after all. Maybe what we want
is a higher ideas-to-length ratio (now theres a scientific
measurement). Alas, matters arent helped by those whiners
on the newsgroups who start complaining as soon as they finish
a highly anticipated game. Worst of all was the release of N64
Zelda last year, when people came online a few days after
it came out complaining that they had already completely finished
it! Whats wrong with these people? How can you finish Zelda
that quickly without the aid of a FAQ? More importantly, how enjoyable
is it to play through a game that fast? Surely you just spend
your time sitting there, thinking with a steely determination
Must... finish... the... game.... Sounds like a punishment
rather than recreation to me. Fact is, if you finished Zelda
in two days, you never took the time to just wander and find things
yourself you raced through largely (or completely) neglecting
the little touches that made the game so special. To all those
true gamerz out there who pride themselves on whipping
through the latest game, trusty FAQ in hand, I can only say: Loser.
If you dont give yourself the time to get stuck, to find
new things yourself, to revel in the puzzles, then you might as
well be watching a video or playing a barely-interactive FMV-fest
like Voyeur. Eugh.
Of course,
as soon as Rares Jet Force Gemini came out people
were moaning about it being too long: looks like theres
no pleasing some people! In something approaching a conclusion,
let me quickly summarise by listing a few games that I think are
either too long or, alternately, about right in their
ideas-to-length ratio...
Games
that are too long:
-
Soul
Reaver
-
Final
Fantasy VIII
-
Body
Harvest
-
Turok 2
-
Driver
Games
that are about right
I was
trying to think of Games that are too short, but I
couldnt come up with many. I was tempted to put down Zelda:
A Link to the Past (on SNES) but only because its perfection
(and I can always do with more gaming perfection, thanks). Another
candidate would be Terminator 2 on the original Gameboy
(which was ridiculously short - less than 5 minutes if you knew
what you were doing), but seeing as the end came as a welcome
relief rather than a bitter disappointment it probably doesnt
count either. Theres also a fair few games where the concept
of length doesnt really figure Tetris
and other puzzlers come to mind, as well as a number of deathmatch
titles.
Maybe
Im just crap at games. Or maybe Im coming from the
point of view of someone who has always played a lot of games
and has less time to play them (damn full-time job etc). There
is cetainly a small part of me that always wants to get through
the latest hot title and move onto the next one, but thankfully
Im able to stop it from taking over me and ruining the game
experience. A certain amount of wanderlust is, after all, perfectly
natural in the gaming world it fuels our demand for (bigger,
faster, stronger) consoles that run, er, beat-em ups with ever-increasing
polygon counts and racers with increasingly pretty screenshots
(GT 2000 mmmm). But while I think that we see a
large number of interesting new games arrive every week, Im
also finding it increasingly difficult to give most titles the
time they deserve or at least, the time they think they
deserve. Anyone want to buy a (barely) used copy of Final Fantasy
VIII?
-
Nick Ferguson uses I more times per column inch than
any other loonygames correspondant
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