Lack
of a decent controller.
This was
a recurring theme in the e-mails I received regarding a PC fighter.
It slipped no ones notice that Mortal Kombat 3 shipped
with a gravis controller, since, lets face it, the keyboard sucks
for playing these kinds of games. And even stuff like the current
crop of joysticks arent that good for fighters. The current
crop of joysticks are designed for flight and space sims, not bashing
each other repeatedly. In fact, its not too much of a stretch
to say that analogue joysticks themselves arent as suited
to the playing of most fighters out there. Fighters tend to be a
very digital affair, either youre kicking or youre not;
either youre moving forward or youre not. When you try
and add varying degrees of motion or attacks into the soup, it doesnt
tend to work as well.
The tactile
feedback of micro switch joysticks also needs to be added into the
mix. When you are attempting a back-back-down-forward punch button
combo, the feeling/hearing of the micro switch being thrown inside
the stick helps you to know that youve got that part of the
combo initiation correct. With an analogue stick, that response
is simply not there, and judging the range of motion required to
trip the initiators requirements becomes more luck than judgment.
Its a definite gap in the market for a decent Arcade style
joystick setup for the PC like the ones available for the
Playstation and so on, with the wide heavy base - if only for playing
all those wonderful MAME games out there. What I wouldnt give
for a dual micro switch joystick setup to play Robotron on...:)
Japanese influences.
A lot of the really cool
fighting games do come out of Japan. They almost started the popularization
of this genre with Street Fighter by Capcom. Most other games
can trace their roots either to this, or those older games like
Karateka, Karate Champion and so on. Hardly surprising
that some of the best games come from Japan when it is a land that
brought us the Ninja, Karate and Judo. Also hardly surprising when
you consider that all of the major console makers are based there,
and in Segas case, have the same team working on conversions
of their major hits as do the original arcade pieces. It would appear
that the Japanese people also have a yen for more conventional fighters
than we do here. We, as the rest of the world, tend to prefer our
fighters gritty, and as realistic as possible (Well, as realistic
as is fun. You could drown a battle ship in the amount of blood
you get out of some characters in these games, and most people dont
tend to get up after a fast spinning kick connects with their heads...
and we wont even start on the blocking techniques...). The
Japanese prefer their fighters more anime styled, with cartoony
characters, or hand drawn stuff. When Sega America released the
Street Fighter game based on the movie, with digitized characters
instead of drawn ones, Sega Japan ordered another version created
that had conventionally drawn characters for release inside of Japan.
Anyway, all this is besides
the point, which is with consoles being created in Japan, and the
Japanese mania for fighters, it stands to reason that consoles would
get all the Japanese attention rather than the dear old PC. The
percentage of market penetration of consoles in Japan is so far
greater than the PC penetration as to be laughable. And even then,
the PC penetration is also Mac oriented to a much greater degree
than here in the states. Given that, and the Macs reputation
for gaming (at least up till now), its not surprising that the Japanese
overlook the PC as a viable fighter platform.