Game,
Set, Match!
King of the World
By
Stephanie "Bobbi"
Bergman
|
Vol.
2, Issue 6
December 15, 1999
|
id
has always publicly stated that they would do everything to stop
cheating, but a very vocal few continue to point out the exploits
of Quake II. Will id continue to update Quake III Arena to remove
exploits as they are found? What does id do internally to find
these cheats?
A good
example of our efforts along these lines is with the "pure"
server option. That doesn't prevent all cheating, but it's a step
in the right direction. We'll do things that we can reasonably
do that don't detract from the game experience.
What
do you think about men using female models in Quake II/III in
competitions because 'they're smaller'? Which model would you
use?
I'm going
to guess that Quake III Arena tournaments will restrict players
to a choice of the more "normal" models and restrict
the use of models such as Orbb to address model variance issues
or allow players to use the "forcemodel" command. The
bounding boxes are all the same, of course. I like the Visor model
a lot and Xaero is fun to play with, but I've played with several
others. One thing I highly recommend is for people to play around
and experiment. There are 89 skins on 20+ models that are included
with the game so you shouldn't limit yourself to just one or two.
Who
would win an in internal Quake 3 tournament at id? :)
We had
one a few months ago and Carmack beat me in the final.
Afterthoughts
id is
definitely, at least for now, king of the world of competitive
gaming (and John Carmack is one lethal deathmatch player...he
slaughtered yours truly at QuakeCon this summer in a rather embarrassing
1 on 1 match).
Future
months will tell if that will stay so. The CPL Event being planned
for March has not yet announced what game they will be using,
and i2e2 is using Unreal Tournament (by Epic Games) for their
tournaments (at least those that have been announced) to be held
across the country this year. Will it come down to which company
is more supportive of competitive gaming? Or will it be features
like the pure server option that Todd pointed out
that will sell organizations on using one game over the other.
If software companies are indeed liable for cheats within their
game, will a feature like this be a safeguard against potential
lawsuits? Will games like Unreal Tournament be forced to put features
like this in to compete?
As always,
its a huge, complicated world out there, and were just
looking at I, one little piece at a time. Only time will tell whether
Quake will continue to dominate, or if it will be unseated
by Unreal Tournament (or others...both Soldier of Fortune
and Daikatana are showing potential for competitive gaming).
-
Stephanie "Bobbi" Bergman needs to come up with better
taglines.
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