about feedback archives submissions

//loonygames://issue 2.6://mailbag://1, 2
switch to printer-friendly version

What's new today:

New!!!
The archives have been cleaned up, dead links fixed, and the printable versions restored! Also, don't miss the new comments on the main page!

Livin' With The Sims
theAntiELVIS explores the wild and wacky world that is Will Wright's The Sims, asking the inevitable quesiton, "is The Sims the first step toward a virtual life where everyone is Swedish?"

Pixel Obscura
Josh Vasquez on Omikron: The Nomad Soul.

Real Life
Check out our newest comic strip, Real Life! Updated daily!

User Friendly
Updated daily!


Random Feature:


Search the Archives!

The MailBag:
Issue 2.6

Comments by Stephanie "Bobbi" Bergman
Vol. 2, Issue 6
December 17, 1999 

We gots the [email protected] s1lz y0.

Subject: loony

great page... thanks...

mad skillz

thanks.

A little help.

Subject: just wondering.

Hi I just wanted to know if you guys could help me out. For as long as I could remember I enjoyed playing games. Ultima 5 sucked me right in. Before that I was heavy into paper and pencil role playing in which I was always the the GM (Game Master), and wrote many a short story to prepare for my weekly games. My question to you is, how do I become a game designer? sorry, I know the question sounds a bit childish, but I wanted to do this for a really long time, but don't know anyone that could give me any really solid advice. As of now I am headed towards becoming an MCSE just because I have a knack for computers and networking but would really rather go towards a field were I can use my creativity.

Jim

Step number one. Learn to LOOK. loonygames has many game developers are columns...READ them. Sorry, sore spot with me...there is a ton of information on the Internet about how to become a game developer, and the number one step in all of them is show some initiative. Meaning..don’t ask someone else, go out and do it yourself. In other words...start designing a mod, or something, but do it, don’t talk about it.

*cough*

Subject: GAMER'S PLAYGROUND.COM GOES TO STRATEGY FIRST, DEVELOPERS OF DISCIPLES: SACRED LANDS

For Immediate Release

GAMER’S PLAYGROUND.COM GOES TO STRATEGY FIRST, DEVELOPERS OF DISCIPLES:SACRED LANDS

We’ve actually been subject to very little of this, I kinda think the e-mail address called FEEDBACK generally keeps people from sending this stuff. Not to mention, that to on the feedback page, where this address is located, it clearly states we do not do news. So, um, Conrad, at Gamer’s Playground? Wherever you got our e-mail address from? Please put it back.

 

- Stephanie "Bobbi" Bergman may possibly be the world's worst Age of Empires 2: Age of Kings player. She still loves it, though.

 

<<Prev


about feedback archives submissions
loonygames

Credits: Illustration © 1999 Dan Zalkus. All other content is © 1999 loonyboi productions. Unauthorized reproduction is prohibited, biznitch.