2, Issue 6
December 16, 1999
about does it for the paper. Since I mentioned the paper, I should
probably go on to mention something about pencils too. I prefer
the Staedtler mars lumograph drawing pencils. They come in all
different types of graphite -- everything from 4H to 6B. In case
you arent familiar with those terms, they are basically
a coding method to tell how a pencil will make its mark. 4H is
very hard graphite, hence, a lighter line is drawn. 6B is very
a very soft graphite, hence, a very dark line is drawn. I generally
stick to the middle values (2B or 3B) since those are the easiest
to work with and still leave a pretty dark line.
critique is on the work by Petar Ivancek ([email protected]).
Take a look at one of his images:
great use of light and dark, which is always a plus in my book.
Notice the left side of the helmet (the horn-like part). It is
very intricately created with a nice highlight on the inside which
adds a tremendous amount of realism. The can be seen consistently
throughout other areas of the drawing. Very well done.
really like how the entire image seems to dissolve out of the
darkness although slightly sharper shadows with less fall-off
(on the face, mostly) might make the drawing look a bit more realistic,
however the drawing isnt really lacking in that department.
looks to be very well proportioned, and I particularly like how
the lips were drawn. Theres a lot of substance in the lips
if you look closely. When I say substance, Im talking about
all the colors and light and dark parts inside the lips. They
arent just slabs of red sitting on the face; they look very
realistic. All in all this is a fantastic image which gives a
lot of professional artists a run for their money.
has put together a nicely done tutorial on how he created the
above image. You can view it at:
taking a look at it if you get the chance, but you had better
be quick since it wont be there for very long.
Painting on Polygons, thats it for this week. Keep sending
in those questions, comments, or graphics for critique to [email protected].
See you in a couple!
Rick "Flatness" Grossenbacher works on Gameboy Color
games for Vicarious Visions.