Sumaleth:
What other programs apart from Milkshape have you done logos
or menus for recently?
dines:
Voodoo Movie, Java MD3 Viewer, and a French chat program
called MTPC. I just wish that NPherno woukd accept that I do
one for the wonderfull NST :).
Sumaleth:
I've seen some menu art for things like Hugi (disk magazine)
and Winamp too.
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A logo for the budget 3D modeling/animation
program, Milkshape. (8k).
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dines:
Oh yes, I use Winamp a lot so I did 2 skins (one unfinished).
I love MP3 =).
Sumaleth:
And you've been doing a little bit of game work lately, like
model skins?
dines:
Yes, 3D models always impressed me. I am doing some work
(skins, modeling) with Section
9. Maybe I will do some animation in the future, but I found
this very hard.
Sumaleth:
Do you plan to do more 3D work in the future?
dines:
Of course, this is my goal. First with low poly models,
and some rendering too, but I don't want to miss a step so I
will start slowly (like I did 4 years ago with drawing).
Sumaleth:
Who are your artistic influences? It's difficult to pinpoint
any influences in your (unusual) style.
dines:
A lot of people said that it looks like old Amiga games.
I do appreciate this because Amiga was one of my first loves
(after the Amstrad CPC6128). Maybe a touch of cartoon too, and
some rust from Quake ;).
Sumaleth:
A little like Dan Malone (original Bitmap Brothers artist)
perhaps?
dines:
Oh yes, Bitmap Brothers! Wow, I remember the dino he drew for
the game where you travelled in time.
Sumaleth:
Heh, we're back to dinos are we? :)
dines:
=)
Sumaleth:
Are there any artists, past and present, that inspire you?
dines:
Boris Vallejo - very impressive artist. My favorite. So much
artwork and such talent.
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A logo for the budget 3D modeling/animation
program, Milkshape. (43k).
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Sumaleth:
Vallejo has long been a favorite with demo scene artists. I
wonder what it is about his work that resonates so strongly
in young digital artists.
dines:
From the demoscene, maybeMade/Bomb,
and Lazur. And maybe you a little since I discover the Quake
scene thanks to you ;).
Sumaleth:
You discovered the Quake scene because of me?
dines:
On your webpage, with the Quake 2 bot software, I don't
remember the name.
Sumaleth:
Ah, Ridah's Eraser bot.
dines:
I was on the web to find it and I discover your art. I was impressed
and checked all the page. I went crazy when I found your model
mapped so cool and even animated =)
That's
where I saw that Quake was more that just a game, Quake
is a school to future talents.
Sumaleth:
Before
we finish, thanks for doing last weeks cover in record time!
dines:
No problem. I like loonygames a lot so it's like my little contribution
=).
More
of dine's work can be found on his web page, The
3rd Dimension.
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Rowan "Sumaleth" Crawford is loonygames' Supervising
Art Director.
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