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URL: http://www.loonygames.com/content/2.5/ph/
Vol.
2, Issue 5
December 9, 1999
Pad
Happy:
Size Matters
by
Nick Ferguson
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Who
wants to spend 100 hours on a single game? Not Nick F, anyway...
A
month ago I finally bought Final Fantasy VIII. Ive
played it for a good few hours but in the last week or so I really
havent been able to bring myself to place the disc in my
Playstation. The problem is, the games just too damn long!
Ye gads - I can remember a time when no game was long enough,
but now it seems that most new releases stretch for miles and
miles. Call me an attention-span-stunted gamer (of the console
breed, natch) but I see no joy whatsoever in these 100 hour treks.
Its got to the point now where a potential purchase wont
make the cut because its going to take too long to beat;
for instance, Tomb Raider 4 looks like a remarkable return
to form for Ms. Croft, but Im having second thoughts about
buying it because Im still mentally scarred from the ridiculous
length of the previous TR game (which was just incredibly
boring to play, so I stopped). Roll on Resident
Evil Nemesis, I say.
I suspect
that a lot of developers feel under pressure to make their games
as long as possible, under the (likely publisher-led) delusion
that a long, long game represents better value for money. There
are certainly people out there who would heavily advocate that
one game being longer than another makes it better,
but the truth is it just makes that game longer. The reason the
other game is better is more than likely because it
has more ideas in it. Ultimately, a game contains only a finite
number of ideas and if you try and stretch a game by limiting
the frequency with which a player encounters your cool ideas ,
youll find that its not interesting enough to play.
Think about the best games youve played recently and youll
find that in a lot of cases something pretty interesting happens
every five to ten minutes of gameplay. Conversely, think about
the number of games youve played where all the best stuff
happens in the first hour of play and from then on it seem like
developers were looking to fill up space because they used all
their cool ideas way too early (and then you didnt bother
finishing the game).
The real
problem is that it takes a lot of talent to create a game entertaining
enough to merit a play length of over ten hours, both in terms
of game design and (if appropriate) the plot. I played about halfway
through Final
Fantasy VII before giving up (partially through boredom,
mainly because someone managed to erase my save game) but the
plot was already flagging and dont even talk to me
about the tedious, repetitive battles. Final Fantasy VIII
seems more gripping from the start, but word seems to be that
the story isnt quite as good as its prequel and the characters
arent as engaging (uh oh). And those bloody Guardian Force
animations go on for sooooo long is there honestly no way
to skip them? Life really is too short - how much play time
in total do you think gratuitous battle animations add to the
FF series, anyway?
So maybe
we dont want longer games after all. Maybe what we want
is a higher ideas-to-length ratio (now theres a scientific
measurement). Alas, matters arent helped by those whiners
on the newsgroups who start complaining as soon as they finish
a highly anticipated game. Worst of all was the release of N64
Zelda last year, when people came online a few days after
it came out complaining that they had already completely finished
it! Whats wrong with these people? How can you finish Zelda
that quickly without the aid of a FAQ? More importantly, how enjoyable
is it to play through a game that fast? Surely you just spend
your time sitting there, thinking with a steely determination
Must... finish... the... game.... Sounds like a punishment
rather than recreation to me. Fact is, if you finished Zelda
in two days, you never took the time to just wander and find things
yourself you raced through largely (or completely) neglecting
the little touches that made the game so special. To all those
true gamerz out there who pride themselves on whipping
through the latest game, trusty FAQ in hand, I can only say: Loser.
If you dont give yourself the time to get stuck, to find
new things yourself, to revel in the puzzles, then you might as
well be watching a video or playing a barely-interactive FMV-fest
like Voyeur. Eugh.
Of course,
as soon as Rares Jet Force Gemini came out people
were moaning about it being too long: looks like theres
no pleasing some people! In something approaching a conclusion,
let me quickly summarise by listing a few games that I think are
either too long or, alternately, about right in their
ideas-to-length ratio...
Games
that are too long:
Soul
Reaver
Final
Fantasy VIII
Body
Harvest
Turok 2
Driver
Games
that are about right
Metal Gear Solid
Mario
64
Resident
Evil 2
Silent Hill
System
Shock 2
I was
trying to think of Games that are too short, but I
couldnt come up with many. I was tempted to put down Zelda:
A Link to the Past (on SNES) but only because its perfection
(and I can always do with more gaming perfection, thanks). Another
candidate would be Terminator 2 on the original Gameboy
(which was ridiculously short - less than 5 minutes if you knew
what you were doing), but seeing as the end came as a welcome
relief rather than a bitter disappointment it probably doesnt
count either. Theres also a fair few games where the concept
of length doesnt really figure Tetris
and other puzzlers come to mind, as well as a number of deathmatch
titles.
Maybe
Im just crap at games. Or maybe Im coming from the
point of view of someone who has always played a lot of games
and has less time to play them (damn full-time job etc). There
is cetainly a small part of me that always wants to get through
the latest hot title and move onto the next one, but thankfully
Im able to stop it from taking over me and ruining the game
experience. A certain amount of wanderlust is, after all, perfectly
natural in the gaming world it fuels our demand for (bigger,
faster, stronger) consoles that run, er, beat-em ups with ever-increasing
polygon counts and racers with increasingly pretty screenshots
(GT 2000 mmmm). But while I think that we see a
large number of interesting new games arrive every week, Im
also finding it increasingly difficult to give most titles the
time they deserve or at least, the time they think they
deserve. Anyone want to buy a (barely) used copy of Final Fantasy
VIII?
-
Nick Ferguson uses I more times per column inch than
any other loonygames correspondant
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