Tanya is just gorgeous in that picture.
I like Tanya. It was one of my favorite pictures. You know what
I like about that picture is the hands. You always try to improve
certain things in your drawing.
know what else that really comes out in your pictures is eyes
and lips. You can really tell
a lot of time on that.
the first picture I saw of yours, you know what, was one of your
pictures for your tattoo. I had to look at the face three times
because I thought it was a photo picture and I thought, holy
god thats really good. And that comes out in all your
pictures. Because theyre all really cool that way. And youve
done a lot of sketches from Playboy too.
Yeah yeah yeah. I like the newstand editions.
of different sketches, a lot of different poses.
a difference. I dont like Hustler kind of stuff. Back when
they started strip clubs, I wouldnt go to all nude places
because it was kind of like somebody pointing a flashlight in
your face. You know I mean? Dont point that thing at me.
It takes away the whole mystery of the thing. I think of women
too much as like an art form. In todays society they use
the female form for everything. Theres a reason for that,
because its just so appealing. On a really basic level,
the female form is a provocative thing.
youre a fellow philogyner so you know what I mean.
know you kind remind me of that guy from the movie Skin Deep with
yeah. The glowing condoms in the dark.
exactly. He had a big problem with women.
dont really have a problem.
his case it was a problem.
that whole sex-addiction thing, which Ive never understood.
Because everyone is addicted to sex. Jesus. Its a problem.
Why is it a problem?
this guys normal. Whats the movie about? Anyway lets
move on here or well never get through. You first gaming
job was at Origin. How humbling was it when you first got there
and you saw the talent that was around you.
Christ I was depressed for days. Weeks. I was just devastated
because I was so sure of myself, and so full of myself in the
way I drew and the things I drew, and the things I thought about
were so unique. I thought, geez, because I never met anybody who
enjoyed those kinds of things, I guess. And man I go there, and
man, it was like everyone there just completely kicked my ass.
It was very humbling. But it was cool too. Because I love to be
you got to work with these guys.
start as an artist, I started as a gopher there. And basically,
I became an artist by going in and trying to learn this stuff.
And I tried to learn 3D first, and what I realized is that there
weren't very many people that learned to do 3D. So it was kind
of like, why isnt anyone learning 3D? It was just a little
studying and stuff. Evidently it was pretty intimidating.
soon you were in a field by yourself.
were other guys there that did 3D, but they did all the high-poly
cinematic stuff. What I ended up specializing in, for no other
reason than no one else wanted to do it, was the low-poly stuff.
This was back in 92. I did all the planes and stuff in Strike
Commander. So, I just got in there and showed them my drawings
and stuff, and came the big day and I wanted to apply to the art
department. I brought my stuff in and the guys were cool and stuff,
and I had already talked to them because they saw me coming in
there at night and they asked me, why you going in the art
room and I said, I want to learn, Id like to
do this too and theyre like ok you go ahead
kid. So, I applied. I finally got my stuff together. I got
my 3D stuff, my 2D stuff, I did like some ePaint drawings. And
they looked at them and everything and I was pretty proud of them.
It wasnt as good as they did and they knew it, but they
saw something there so they go, yeah you know, your stuff
is pretty good. But are you cool? And I said, what
do you mean? And then they proceed to ask me all these questions
about like what movies I liked and what artists I liked, and a
little bit about my background
whats your inspiration.
Whats my motivation and everything else. And I was really
impressed by that. Because it was like, you got the ability
but thats not really whats important. Whats
important are you going to fit in with the rest of us? And
I think thats something thats lost in the industry
today. People dont focus on the team mechanics enough. They
just focus on the corporate aspect of it.
got no heart.
Thats what it is. Its heart. And the guys at Origin
had lots of heart.